using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CustomizeBuyScreen : MonoBehaviour { public static CustomizeBuyScreen instance; string nameResourceToBuy; int coinsValue; private void Awake() { instance = this; } public Text txtCoins_01, txtCoins_02; public Outline outline; public Text backTxt; public void SetInfo(string group, string nameItem, string resource, int value) { Text txtconfirm = transform.Find("txtConfirm").GetComponent(); txtconfirm.text = "Do you want to buy the " + group + " item: " + nameItem + " ?"; nameResourceToBuy = group + "_" + resource; Debug.Log(nameResourceToBuy); coinsValue = value; txtCoins_01.text = coinsValue.ToString(); txtCoins_02.text = coinsValue.ToString(); CustomizeZoe_Screen custom = CustomizeZoe_Screen.instance; if (coinsValue > custom.coins) { transform.Find("BtnConfirm").GetComponent