using System.Collections; using System.Collections.Generic; using UnityEngine; public class VolumeSet : MonoBehaviour { public AudioSource audio; // Start is called before the first frame update void Start() { } // Update is called once per frame void FixedUpdate() { if (audio == null) { audio = GetComponent(); } else { audio.volume = OpenAp.volumeSystem; } } public void MakeSound() { audio.Play(); } }