109 lines
2.7 KiB
C#
109 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ZoeSleep : MonoBehaviour
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{
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Image thisImg; public bool clickAwake = false;
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// Start is called before the first frame update
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void Start()
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{
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thisImg = GetComponent<Image>();
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StartCoroutine(RollImage());
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}
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public void StopNAwake() {
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StopAllCoroutines();
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Animator childAnime = GetComponentInChildren<Animator>();
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childAnime.SetBool("wakeup", true);
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StartCoroutine(RollAwake());
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}
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IEnumerator RollAwake() {
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yield return runAnimeGlassNegative("Zoe Sleeping - _00", "Sleeping", 0, 108);
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GameObject obj = GameObject.Find("EffectSleep");
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Destroy(obj);
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OpenAp ap = GameObject.Find("Controller").GetComponent<OpenAp>();
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ap.WakeUpZoe();
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yield break;
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}
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IEnumerator RollImage() {
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while (!clickAwake)
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{
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yield return runAnimeGlass("Zoe Sleeping - _00", "Sleeping", 174, 116);
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yield return new WaitForEndOfFrame();
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}
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yield break;
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}
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IEnumerator runAnimeGlass(string nameBase, string pasteName, int nbrframes, int startframe)
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{
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int index = startframe;
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//audio.Play();
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//Mitsuko Glass _ 293
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while (index <= nbrframes)
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{
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string url;
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if (index < 10)
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{
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url = nameBase + "00" + index.ToString();
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}
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else if (index < 100)
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{
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url = nameBase + "0" + index.ToString();
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}
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else
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{
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url = nameBase + index.ToString();
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}
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thisImg.sprite = Resources.Load<Sprite>("Mitsuku/" + pasteName + "/" + url);
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index += 1;
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yield return new WaitForSecondsRealtime(0.04f);
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}
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yield break;
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}
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IEnumerator runAnimeGlassNegative(string nameBase, string pasteName, int nbrframes, int startframe)
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{
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int index = startframe;
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//audio.Play();
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//Mitsuko Glass _ 293
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while (index >= nbrframes)
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{
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string url;
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if (index < 10)
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{
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url = nameBase + "00" + index.ToString();
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}
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else if (index < 100)
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{
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url = nameBase + "0" + index.ToString();
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}
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else
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{
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url = nameBase + index.ToString();
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}
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thisImg.sprite = Resources.Load<Sprite>("Mitsuku/" + pasteName + "/" + url);
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index -= 1;
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yield return new WaitForSecondsRealtime(0.04f);
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}
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yield break;
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}
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}
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