16 lines
366 B
C#
16 lines
366 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GlobalFunctions : MonoBehaviour
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{
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public static void CheckStatus(string Json)
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{
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if (Json.Contains("\"status\":\"expired\""))
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{
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SceneManager.LoadSceneAsync(0, LoadSceneMode.Single);
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}
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}
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}
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