60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SharpDX.Direct2D1
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{
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public partial class CustomVertexBufferProperties
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{
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/// <summary>
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/// Initializes a new instance of <see cref="CustomVertexBufferProperties"/> class.
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/// </summary>
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public CustomVertexBufferProperties()
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{
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}
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/// <summary>
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/// Initializes a new instance of <see cref="CustomVertexBufferProperties"/> class.
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/// </summary>
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/// <param name="inputSignature"></param>
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/// <param name="inputElements"></param>
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/// <param name="stride"></param>
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public CustomVertexBufferProperties(byte[] inputSignature, InputElement[] inputElements, int stride)
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{
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InputSignature = inputSignature;
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InputElements = inputElements;
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Stride = stride;
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}
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/// <summary>
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/// The vertex shader bytecode to use as a signature.
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/// </summary>
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/// <unmanaged>const unsigned char* shaderBufferWithInputSignature</unmanaged>
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public byte[] InputSignature { get; set; }
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/// <summary>
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/// The input elements in the vertex shader.
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/// </summary>
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/// <unmanaged>const D2D1_INPUT_ELEMENT_DESC* inputElements</unmanaged>
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public InputElement[] InputElements { get; set; }
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}
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}
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