agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D9/CompilationResult.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
namespace SharpDX.Direct3D9
{
/// <summary>
/// Shader compilation results.
/// </summary>
public class CompilationResult : CompilationResultBase<ShaderBytecode>
{
/// <summary>
/// Initializes a new instance of the <see cref="CompilationResult"/> class.
/// </summary>
/// <param name="bytecode">The bytecode.</param>
/// <param name="resultCode">The result code.</param>
/// <param name="message">The message.</param>
public CompilationResult(ShaderBytecode bytecode, Result resultCode, string message)
: base(bytecode, resultCode, message)
{
}
/// <summary>
/// Performs an implicit conversion from <see cref="SharpDX.Direct3D9.CompilationResult"/> to <see cref="SharpDX.Direct3D9.ShaderBytecode"/>.
/// </summary>
/// <param name="input">The input.</param>
/// <returns>
/// The result of the conversion.
/// </returns>
public static implicit operator ShaderBytecode(CompilationResult input)
{
return (input != null) ? input.Bytecode : null;
}
}
}