49 lines
2.9 KiB
C#
49 lines
2.9 KiB
C#
|
|
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
|||
|
|
//
|
|||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|||
|
|
// in the Software without restriction, including without limitation the rights
|
|||
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|||
|
|
// furnished to do so, subject to the following conditions:
|
|||
|
|
//
|
|||
|
|
// The above copyright notice and this permission notice shall be included in
|
|||
|
|
// all copies or substantial portions of the Software.
|
|||
|
|
//
|
|||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
|
|
// THE SOFTWARE.
|
|||
|
|
using System.IO;
|
|||
|
|
|
|||
|
|
namespace SharpDX.D3DCompiler
|
|||
|
|
{
|
|||
|
|
[Shadow(typeof(IncludeShadow))]
|
|||
|
|
public partial interface Include
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// A user-implemented method for opening and reading the contents of a shader #include file.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="type">A <see cref="SharpDX.D3DCompiler.IncludeType"/>-typed value that indicates the location of the #include file.</param>
|
|||
|
|
/// <param name="fileName">Name of the #include file.</param>
|
|||
|
|
/// <param name="parentStream">Pointer to the container that includes the #include file.</param>
|
|||
|
|
/// <returns>Stream that is associated with fileName to be read. This reference remains valid until <see cref="SharpDX.D3DCompiler.Include.Close"/> is called.</returns>
|
|||
|
|
/// <unmanaged>HRESULT Open([None] D3D_INCLUDE_TYPE IncludeType,[None] const char* pFileName,[None] LPCVOID pParentData,[None] LPCVOID* ppData,[None] UINT* pBytes)</unmanaged>
|
|||
|
|
//SharpDX.Result Open(SharpDX.D3DCompiler.IncludeType includeType, string fileNameRef, IntPtr pParentData, IntPtr dataRef, IntPtr bytesRef);
|
|||
|
|
Stream Open(IncludeType type, string fileName, Stream parentStream);
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// A user-implemented method for closing a shader #include file.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <remarks>
|
|||
|
|
/// If <see cref="SharpDX.D3DCompiler.Include.Open"/> was successful, Close is guaranteed to be called before the API using the <see cref="SharpDX.D3DCompiler.Include"/> interface returns.
|
|||
|
|
/// </remarks>
|
|||
|
|
/// <param name="stream">This is a reference that was returned by the corresponding <see cref="SharpDX.D3DCompiler.Include.Open"/> call.</param>
|
|||
|
|
/// <unmanaged>HRESULT Close([None] LPCVOID pData)</unmanaged>
|
|||
|
|
void Close(Stream stream);
|
|||
|
|
}
|
|||
|
|
}
|