agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.D3DCompiler/Module.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - SharpDX Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.D3DCompiler
{
/// <summary>
/// <p>[This documentation is preliminary and is subject to change.]</p><p>Initializes an instance of a shader module that is used for resource rebinding.</p>
/// </summary>
/// <include file='.\Documentation\CodeComments.xml' path="/comments/comment[@id='ID3D11Module']/*"/>
/// <msdn-id>dn280608</msdn-id>
/// <unmanaged>ID3D11Module</unmanaged>
/// <unmanaged-short>ID3D11Module</unmanaged-short>
public partial class Module
{
/// <summary>
/// Initializes a new instance of the <see cref="Module"/> class.
/// </summary>
/// <param name="bytecode">The source data of the module.</param>
public Module(ShaderBytecode bytecode)
{
if (bytecode == null) throw new ArgumentNullException("bytecode");
var data = bytecode.Data;
unsafe
{
fixed (void* dataPtr = &data[0])
D3D.LoadModule(new IntPtr(dataPtr), new PointerSize(data.Length), this);
}
}
}
}