51 lines
5.3 KiB
C#
51 lines
5.3 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.DXGI
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{
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public partial class Output1
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{
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/// <summary>
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/// <p>[This documentation is preliminary and is subject to change.]</p><p><strong>Applies to: </strong>desktop apps | Metro style apps</p><p>Gets the display modes that match the requested format and other input options.</p>
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/// </summary>
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/// <param name="enumFormat"><dd> <p>A <strong><see cref="SharpDX.DXGI.Format"/></strong>-typed value for the color format.</p> </dd></param>
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/// <param name="flags"><dd> <p>A combination of DXGI_ENUM_MODES-typed values that are combined by using a bitwise OR operation. The resulting value specifies options for display modes to include. You must specify <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Scaling"/> to expose the display modes that require scaling. Centered modes that require no scaling and correspond directly to the display output are enumerated by default.</p> </dd></param>
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/// <returns>A list of display modes</returns>
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/// <remarks>
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/// <p><strong>GetDisplayModeList1</strong> is updated from <strong>GetDisplayModeList</strong> to return a list of <strong><see cref="SharpDX.DXGI.ModeDescription1"/></strong> structures, which are updated mode descriptions. <strong>GetDisplayModeList</strong> behaves as though it calls <strong>GetDisplayModeList1</strong> because <strong>GetDisplayModeList</strong> can return all of the modes that are specified by DXGI_ENUM_MODES, including stereo mode. However, <strong>GetDisplayModeList</strong> returns a list of <strong><see cref="SharpDX.DXGI.ModeDescription"/></strong> structures, which are the former mode descriptions and do not indicate stereo mode.</p><p>The <strong>GetDisplayModeList1</strong> method does not enumerate stereo modes unless you specify the <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Stereo"/> flag in the <em>Flags</em> parameter. If you specify <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Stereo"/>, stereo modes are included in the list of returned modes that the <em>pDesc</em> parameter points to. In other words, the method returns both stereo and mono modes.</p><p>In general, when you switch from windowed to full-screen mode, a swap chain automatically chooses a display mode that meets (or exceeds) the resolution, color depth, and refresh rate of the swap chain. To exercise more control over the display mode, use <strong>GetDisplayModeList1</strong> to poll the set of display modes that are validated against monitor capabilities, or all modes that match the desktop (if the desktop settings are not validated against the monitor).</p><p>The following example code shows that you need to call <strong>GetDisplayModeList1</strong> twice. First call <strong>GetDisplayModeList1</strong> to get the number of modes available, and second call <strong>GetDisplayModeList1</strong> to return a description of the modes.</p><pre><code> UINT num = 0;
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/// <see cref="SharpDX.DXGI.Format"/> format = <see cref="SharpDX.DXGI.Format.R32G32B32A32_Float"/>;
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/// UINT flags = <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Interlaced"/>; pOutput->GetDisplayModeList1( format, flags, &num, 0); ... <see cref="SharpDX.DXGI.ModeDescription1"/> * pDescs = new <see cref="SharpDX.DXGI.ModeDescription1"/>[num];
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/// pOutput->GetDisplayModeList1( format, flags, &num, pDescs); </code></pre>
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/// </remarks>
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/// <msdn-id>hh404606</msdn-id>
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/// <unmanaged>HRESULT IDXGIOutput1::GetDisplayModeList1([In] DXGI_FORMAT EnumFormat,[In] unsigned int Flags,[InOut] unsigned int* pNumModes,[Out, Buffer, Optional] DXGI_MODE_DESC1* pDesc)</unmanaged>
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/// <unmanaged-short>IDXGIOutput1::GetDisplayModeList1</unmanaged-short>
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public ModeDescription1[] GetDisplayModeList1(Format enumFormat, DisplayModeEnumerationFlags flags)
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{
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int numberOfDisplayModes = 0;
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GetDisplayModeList1(enumFormat, (int)flags, ref numberOfDisplayModes, null);
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var list = new ModeDescription1[numberOfDisplayModes];
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if (numberOfDisplayModes > 0)
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GetDisplayModeList1(enumFormat, (int)flags, ref numberOfDisplayModes, list);
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return list;
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}
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}
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}
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