agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/DirectWrite/PixelSnapping.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using SharpDX.Mathematics.Interop;
namespace SharpDX.DirectWrite
{
[ShadowAttribute(typeof(PixelSnappingShadow))]
public partial interface PixelSnapping
{
/// <summary>
/// Determines whether pixel snapping is disabled. The recommended default is FALSE,
/// unless doing animation that requires subpixel vertical placement.
/// </summary>
/// <param name="clientDrawingContext">The context passed to IDWriteTextLayout::Draw.</param>
/// <returns>Receives TRUE if pixel snapping is disabled or FALSE if it not. </returns>
/// <unmanaged>HRESULT IsPixelSnappingDisabled([None] void* clientDrawingContext,[Out] BOOL* isDisabled)</unmanaged>
bool IsPixelSnappingDisabled(object clientDrawingContext);
/// <summary>
/// Gets a transform that maps abstract coordinates to DIPs.
/// </summary>
/// <param name="clientDrawingContext">The drawing context passed to <see cref="SharpDX.DirectWrite.TextLayout.Draw_"/>.</param>
/// <returns>a structure which has transform information for pixel snapping.</returns>
/// <unmanaged>HRESULT GetCurrentTransform([None] void* clientDrawingContext,[Out] DWRITE_MATRIX* transform)</unmanaged>
RawMatrix3x2 GetCurrentTransform(object clientDrawingContext);
/// <summary>
/// Gets the number of physical pixels per DIP.
/// </summary>
/// <remarks>
/// Because a DIP (device-independent pixel) is 1/96 inch, the pixelsPerDip value is the number of logical pixels per inch divided by 96.
/// </remarks>
/// <param name="clientDrawingContext">The drawing context passed to <see cref="SharpDX.DirectWrite.TextLayout.Draw_"/>.</param>
/// <returns>the number of physical pixels per DIP</returns>
/// <unmanaged>HRESULT GetPixelsPerDip([None] void* clientDrawingContext,[Out] FLOAT* pixelsPerDip)</unmanaged>
float GetPixelsPerDip(object clientDrawingContext);
}
}