105 lines
4.0 KiB
C#
105 lines
4.0 KiB
C#
|
|
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
|||
|
|
//
|
|||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|||
|
|
// in the Software without restriction, including without limitation the rights
|
|||
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|||
|
|
// furnished to do so, subject to the following conditions:
|
|||
|
|
//
|
|||
|
|
// The above copyright notice and this permission notice shall be included in
|
|||
|
|
// all copies or substantial portions of the Software.
|
|||
|
|
//
|
|||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|||
|
|
// THE SOFTWARE.
|
|||
|
|
|
|||
|
|
using SharpDX.Mathematics.Interop;
|
|||
|
|
|
|||
|
|
namespace SharpDX.Direct2D1.Effects
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// Built in AffineTransform2D effect.
|
|||
|
|
/// </summary>
|
|||
|
|
public class AffineTransform2D : Effect
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// Initializes a new instance of <see cref="AffineTransform2D"/> effect.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="context"></param>
|
|||
|
|
public AffineTransform2D(DeviceContext context) : base(context, Effect.AffineTransform2D)
|
|||
|
|
{
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// The interpolation mode used to scale the image. There are 6 scale modes that range in quality and speed.
|
|||
|
|
/// If you don't select a mode, the effect uses the interpolation mode of the device context.
|
|||
|
|
/// See <see cref="InterpolationMode"/> for more info.
|
|||
|
|
/// </summary>
|
|||
|
|
public InterpolationMode InterpolationMode
|
|||
|
|
{
|
|||
|
|
get
|
|||
|
|
{
|
|||
|
|
return GetEnumValue<InterpolationMode>((int)AffineTransform2DProperties.InterpolationMode);
|
|||
|
|
}
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
SetEnumValue((int)AffineTransform2DProperties.InterpolationMode, value);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// The mode used to calculate the border of the image, soft or hard. See <see cref="BorderMode"/> modes for more info.
|
|||
|
|
/// </summary>
|
|||
|
|
public BorderMode BorderMode
|
|||
|
|
{
|
|||
|
|
get
|
|||
|
|
{
|
|||
|
|
return GetEnumValue<BorderMode>((int)AffineTransform2DProperties.BorderMode);
|
|||
|
|
}
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
SetEnumValue((int)AffineTransform2DProperties.BorderMode, value);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// The 3x2 matrix to transform the image using the Direct2D matrix transform.
|
|||
|
|
/// </summary>
|
|||
|
|
public RawMatrix3x2 TransformMatrix
|
|||
|
|
{
|
|||
|
|
get
|
|||
|
|
{
|
|||
|
|
return GetMatrix3x2Value((int)AffineTransform2DProperties.TransformMatrix);
|
|||
|
|
}
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
SetValue((int)AffineTransform2DProperties.TransformMatrix, value);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// In the high quality cubic interpolation mode, the sharpness level of the scaling filter as a float between 0 and 1.
|
|||
|
|
/// The values are unitless. You can use sharpness to adjust the quality of an image when you scale the image.
|
|||
|
|
/// The sharpness factor affects the shape of the kernel. The higher the sharpness factor, the smaller the kernel.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <remarks>
|
|||
|
|
/// This property affects only the high quality cubic interpolation mode.
|
|||
|
|
/// </remarks>
|
|||
|
|
public float Sharpness
|
|||
|
|
{
|
|||
|
|
get
|
|||
|
|
{
|
|||
|
|
return GetFloatValue((int)AffineTransform2DProperties.Sharpness);
|
|||
|
|
}
|
|||
|
|
set
|
|||
|
|
{
|
|||
|
|
SetValue((int)AffineTransform2DProperties.Sharpness, value);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|