agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/Effects/GaussianBlur.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpDX.Direct2D1.Effects
{
/// <summary>
/// Built in GaussianBlur effect.
/// </summary>
public class GaussianBlur : Effect
{
/// <summary>
/// Initializes a new instance of <see cref="GaussianBlur"/> effect.
/// </summary>
/// <param name="context"></param>
public GaussianBlur(DeviceContext context) : base(context, Effect.GaussianBlur)
{
}
/// <summary>
/// Gets or sets the amount of blur to be applied to the image. Default: 1.0f
/// </summary>
/// <remarks>
/// You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of zero DIPs disables this effect entirely.
/// </remarks>
public float StandardDeviation
{
get
{
return GetFloatValue((int)GaussianBlurProperties.StandardDeviation);
}
set
{
SetValue((int)GaussianBlurProperties.StandardDeviation, value);
}
}
/// <summary>
/// The optimization mode. See <see cref="GaussianBlurOptimization"/> modes for more info.
/// </summary>
/// <remarks>
/// Default value is <see cref="GaussianBlurOptimization.Balanced"/>.
/// </remarks>
public GaussianBlurOptimization Optimization
{
get
{
return GetEnumValue<GaussianBlurOptimization>((int)GaussianBlurProperties.Optimization);
}
set
{
SetEnumValue((int)GaussianBlurProperties.Optimization, value);
}
}
/// <summary>
/// The mode used to calculate the border of the image, soft or hard. See <see cref="BorderMode"/> modes for more info.
/// </summary>
public BorderMode BorderMode
{
get
{
return GetEnumValue<BorderMode>((int)GaussianBlurProperties.BorderMode);
}
set
{
SetEnumValue((int)GaussianBlurProperties.BorderMode, value);
}
}
}
}