agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/Effects/Histogram.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpDX.Direct2D1.Effects
{
/// <summary>
/// Built in Histogram effect.
/// </summary>
public class Histogram : Effect
{
/// <summary>
/// Initializes a new instance of <see cref="Histogram"/> effect.
/// </summary>
/// <param name="context"></param>
public Histogram(DeviceContext context) : base(context, Effect.Histogram)
{
}
/// <summary>
/// Specifies the number of bins used for the histogram. The range of intensity values that fall into a particular bucket depend on the number of specified buckets.
/// </summary>
public int NumBins
{
get
{
return unchecked((int)GetUIntValue((int)HistogramProperties.NumBins));
}
set
{
SetValue((int)HistogramProperties.NumBins, unchecked((uint)value));
}
}
/// <summary>
/// Specifies the channel used to generate the histogram. This effect has a single data output corresponding to the specified channel. See Channel selectors for more info.
/// </summary>
public ChannelSelector ChannelSelect
{
get
{
return GetEnumValue<ChannelSelector>((int)HistogramProperties.ChannelSelect);
}
set
{
SetEnumValue((int)HistogramProperties.ChannelSelect, value);
}
}
/// <summary>
/// The output array.
/// </summary>
public unsafe float[] HistogramOutput
{
get
{
var array = new float[NumBins];
fixed (void* pArray = array)
GetValue((int)HistogramProperties.HistogramOutput, PropertyType.Blob, (IntPtr)pArray, sizeof(float) * array.Length);
return array;
}
}
}
}