114 lines
4.7 KiB
C#
114 lines
4.7 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using SharpDX.Mathematics.Interop;
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namespace SharpDX.Direct2D1.Effects
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{
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/// <summary>
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/// Rotates the image in 3 dimensions as if viewed from a distance.
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/// </summary>
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/// <remarks>
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/// The <see cref="PerspectiveTransform3D"/> is more convenient than the <see cref="Transform3D"/> effect, but only exposes a subset of the functionality. You can compute a full 3D transformation matrix and apply a more arbitrary transform matrix to an image using the <see cref="Transform3D"/> effect.
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/// </remarks>
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public class PerspectiveTransform3D : Effect
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{
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/// <summary>
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/// Creates a new instance of the <see cref="PerspectiveTransform3D"/> class.
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/// </summary>
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/// <param name="deviceContext">The device context where this effect is attached to.</param>
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public PerspectiveTransform3D(DeviceContext deviceContext)
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: base(deviceContext, Effect.PerspectiveTransform3D)
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{
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}
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/// <summary>
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/// Image interpolation mode.
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/// </summary>
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public PerspectiveTransform3DInteroplationMode InterpolationMode
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{
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get { return GetEnumValue<PerspectiveTransform3DInteroplationMode>((int)PerspectiveTransform3DProperties.InterpolationMode); }
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set { SetEnumValue((int)PerspectiveTransform3DProperties.InterpolationMode, value); }
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}
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/// <summary>
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/// The border mode.
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/// </summary>
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public BorderMode BorderMode
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{
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get { return GetEnumValue<BorderMode>((int)PerspectiveTransform3DProperties.BorderMode); }
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set { SetEnumValue((int)PerspectiveTransform3DProperties.BorderMode, value); }
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}
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/// <summary>
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/// The perspective depth.
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/// </summary>
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public float Depth
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{
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get { return GetFloatValue((int)PerspectiveTransform3DProperties.Depth); }
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set { SetValue((int)PerspectiveTransform3DProperties.Depth, value); }
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}
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/// <summary>
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/// The perspective origin.
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/// </summary>
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public RawVector2 PerspectiveOrigin
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{
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get { return GetVector2Value((int)PerspectiveTransform3DProperties.PerspectiveOrigin); }
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set { SetValue((int)PerspectiveTransform3DProperties.PerspectiveOrigin, value); }
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}
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/// <summary>
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/// The transformation local offset.
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/// </summary>
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public RawVector3 LocalOffset
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{
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get { return GetVector3Value((int)PerspectiveTransform3DProperties.LocalOffset); }
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set { SetValue((int)PerspectiveTransform3DProperties.LocalOffset, value); }
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}
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/// <summary>
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/// The transformation global offset.
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/// </summary>
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public RawVector3 GlobalOffset
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{
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get { return GetVector3Value((int)PerspectiveTransform3DProperties.GlobalOffset); }
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set { SetValue((int)PerspectiveTransform3DProperties.GlobalOffset, value); }
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}
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/// <summary>
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/// The transformation rotation origin.
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/// </summary>
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public RawVector3 RotationOrigin
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{
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get { return GetVector3Value((int)PerspectiveTransform3DProperties.RotationOrigin); }
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set { SetValue((int)PerspectiveTransform3DProperties.RotationOrigin, value); }
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}
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/// <summary>
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/// The transformation rotation.
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/// </summary>
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public RawVector3 Rotation
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{
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get { return GetVector3Value((int)PerspectiveTransform3DProperties.Rotation); }
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set { SetValue((int)PerspectiveTransform3DProperties.Rotation, value); }
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}
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}
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}
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