agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/Effects/Transform3D.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpDX.Mathematics.Interop;
namespace SharpDX.Direct2D1.Effects
{
/// <summary>
/// Built in Transform3D effect.
/// </summary>
public class Transform3D : Effect
{
/// <summary>
/// Initializes a new instance of <see cref="Transform3D"/> effect.
/// </summary>
/// <param name="context"></param>
public Transform3D(DeviceContext context)
: base(context, Effect.Transform3D)
{
}
/// <summary>
/// The interpolation mode used to scale the image. There are 6 scale modes that range in quality and speed.
/// If you don't select a mode, the effect uses the interpolation mode of the device context.
/// See <see cref="InterpolationMode"/> for more info.
/// </summary>
public InterpolationMode InterpolationMode
{
get
{
return GetEnumValue<InterpolationMode>((int)Transform3DProperties.InterpolationMode);
}
set
{
SetEnumValue((int)Transform3DProperties.InterpolationMode, value);
}
}
/// <summary>
/// The mode used to calculate the border of the image, soft or hard. See <see cref="BorderMode"/> modes for more info.
/// </summary>
public BorderMode BorderMode
{
get
{
return GetEnumValue<BorderMode>((int)Transform3DProperties.BorderMode);
}
set
{
SetEnumValue((int)Transform3DProperties.BorderMode, value);
}
}
/// <summary>
/// A 4x4 transform matrix applied to the projection plane.
/// </summary>
public RawMatrix TransformMatrix
{
get
{
return GetMatrixValue((int)Transform3DProperties.TransformMatrix);
}
set
{
SetValue((int)Transform3DProperties.TransformMatrix, value);
}
}
}
}