agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/Mesh.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct2D1
{
public partial class Mesh
{
/// <summary>
/// Create a mesh that uses triangles to describe a shape.
/// </summary>
/// <remarks>
/// To populate a mesh, use its {{Open}} method to obtain an <see cref="SharpDX.Direct2D1.TessellationSink"/>. To draw the mesh, use the render target's {{FillMesh}} method.
/// </remarks>
/// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
/// <unmanaged>HRESULT CreateMesh([Out] ID2D1Mesh** mesh)</unmanaged>
public Mesh(RenderTarget renderTarget) : base(IntPtr.Zero)
{
renderTarget.CreateMesh(this);
}
/// <summary>
/// Create a mesh that uses triangles to describe a shape and populates it with triangles.
/// </summary>
/// <param name="renderTarget">an instance of <see cref = "SharpDX.Direct2D1.RenderTarget" /></param>
/// <param name="triangles">An array of <see cref="SharpDX.Direct2D1.Triangle"/> structures that describe the triangles to add to this mesh.</param>
/// <unmanaged>HRESULT CreateMesh([Out] ID2D1Mesh** mesh)</unmanaged>
public Mesh(RenderTarget renderTarget, SharpDX.Direct2D1.Triangle[] triangles) : this(renderTarget)
{
using(var sink = Open())
{
sink.AddTriangles(triangles);
sink.Close();
}
}
/// <summary>
/// Opens the mesh for population.
/// </summary>
/// <returns>When this method returns, contains a pointer to a pointer to an <see cref="SharpDX.Direct2D1.TessellationSink"/> that is used to populate the mesh. This parameter is passed uninitialized.</returns>
/// <unmanaged>HRESULT Open([Out] ID2D1TessellationSink** tessellationSink)</unmanaged>
public SharpDX.Direct2D1.TessellationSink Open()
{
SharpDX.Direct2D1.TessellationSink temp;
Open_(out temp);
return temp;
}
}
}