agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D11.Effects/EffectShaderResourceVariabl...

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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D11
{
public partial class EffectShaderResourceVariable
{
/// <summary>
/// Set an array of shader resources.
/// </summary>
/// <param name="resourcesRef">The address of an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </param>
/// <returns>Returns one of the following {{Direct3D 10 Return Codes}}. </returns>
/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
public void SetResourceArray(SharpDX.Direct3D11.ShaderResourceView[] resourcesRef)
{
SetResourceArray(resourcesRef, 0);
}
/// <summary>
/// Set an array of shader resources.
/// </summary>
/// <param name="resourcesRef">The address of an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </param>
/// <param name="offset">The zero-based array index to get the first interface. </param>
/// <returns>Returns one of the following {{Direct3D 10 Return Codes}}. </returns>
/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
public void SetResourceArray(SharpDX.Direct3D11.ShaderResourceView[] resourcesRef, int offset)
{
SetResourceArray(resourcesRef, offset, resourcesRef.Length);
}
/// <summary>
/// Get an array of shader resources.
/// </summary>
/// <param name="count">The number of elements in the array. </param>
/// <returns>Returns an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </returns>
/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
public SharpDX.Direct3D11.ShaderResourceView[] GetResourceArray(int count)
{
return GetResourceArray(0, count);
}
/// <summary>
/// Get an array of shader resources.
/// </summary>
/// <param name="offset">The zero-based array index to get the first interface. </param>
/// <param name="count">The number of elements in the array. </param>
/// <returns>Returns an array of shader-resource-view interfaces. See <see cref="SharpDX.Direct3D11.ShaderResourceView"/>. </returns>
/// <unmanaged>HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count)</unmanaged>
public SharpDX.Direct3D11.ShaderResourceView[] GetResourceArray(int offset, int count)
{
ShaderResourceView[] temp = new ShaderResourceView[count];
GetResourceArray(temp, offset, count);
return temp;
}
}
}