agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D12/CommandSignatureDescription.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
namespace SharpDX.Direct3D12
{
public partial class CommandSignatureDescription
{
/// <summary>
/// <dd> <p> An array of <strong><see cref="SharpDX.Direct3D12.IndirectArgumentDescription"/></strong> structures, containing details of the arguments, including whether the argument is a vertex buffer, constant, constant buffer view, shader resource view, or unordered access view. </p> </dd>
/// </summary>
/// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='D3D12_COMMAND_SIGNATURE_DESC::pArgumentDescs']/*"/>
/// <msdn-id>dn986724</msdn-id>
/// <unmanaged>const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs</unmanaged>
/// <unmanaged-short>D3D12_INDIRECT_ARGUMENT_DESC pArgumentDescs</unmanaged-short>
public IndirectArgumentDescription[] IndirectArguments { get; set; }
}
}