agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D12/RootParameter.cs

161 lines
5.7 KiB
C#
Raw Normal View History

2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D12
{
public partial struct RootParameter
{
internal __Native native;
private DescriptorRange[] descriptorTable;
/// <summary>
/// Initializes a new instance of the <see cref="RootParameter"/> struct.
/// </summary>
/// <param name="descriptorTable">The descriptor table.</param>
/// <param name="visibility">The shader visibility.</param>
public RootParameter(ShaderVisibility visibility, params DescriptorRange[] descriptorTable) : this()
{
DescriptorTable = descriptorTable;
ShaderVisibility = visibility;
}
/// <summary>
/// Initializes a new instance of the <see cref="RootParameter"/> struct.
/// </summary>
/// <param name="rootConstants">The root constants.</param>
/// <param name="visibility">The shader visibility.</param>
public RootParameter(ShaderVisibility visibility, RootConstants rootConstants)
: this()
{
Constants = rootConstants;
ShaderVisibility = visibility;
}
/// <summary>
/// Initializes a new instance of the <see cref="RootParameter"/> struct.
/// </summary>
/// <param name="rootDescriptor">The root descriptor.</param>
/// <param name="type">The type.</param>
/// <param name="visibility">The visibility.</param>
/// <exception cref="System.ArgumentException">type</exception>
public RootParameter(ShaderVisibility visibility, RootDescriptor rootDescriptor, RootParameterType type)
: this()
{
if(type == RootParameterType.Constant32Bits || type == RootParameterType.DescriptorTable)
{
throw new ArgumentException(string.Format("Cannot this type [{0}] for a RootDescriptor", type), "type");
}
native.ParameterType = type;
Descriptor = rootDescriptor;
ShaderVisibility = visibility;
}
/// <summary>
/// Gets the type of the parameter.
/// </summary>
/// <value>The type of the parameter.</value>
public RootParameterType ParameterType
{
get { return native.ParameterType; }
}
/// <summary>
/// Gets the descriptor table.
/// </summary>
/// <value>The descriptor table.</value>
public DescriptorRange[] DescriptorTable
{
get { return descriptorTable; }
private set
{
native.ParameterType = RootParameterType.DescriptorTable;
descriptorTable = value;
}
}
/// <summary>
/// Gets the constants.
/// </summary>
/// <value>The constants.</value>
public RootConstants Constants
{
get { return native.Union.Constants; }
private set
{
native.ParameterType = RootParameterType.Constant32Bits;
native.Union.Constants = value;
}
}
/// <summary>
/// Gets the descriptor.
/// </summary>
/// <value>The descriptor.</value>
public RootDescriptor Descriptor
{
get { return native.Union.Descriptor; }
private set
{
native.Union.Descriptor = value;
}
}
/// <summary>
/// Gets or sets the shader visibility.
/// </summary>
/// <value>The shader visibility.</value>
public ShaderVisibility ShaderVisibility
{
get { return native.ShaderVisibility; }
set { native.ShaderVisibility = value; }
}
[StructLayout(LayoutKind.Sequential)]
internal partial struct __Native
{
public RootParameterType ParameterType;
public __Union Union;
public ShaderVisibility ShaderVisibility;
}
/// <summary>
/// Because this union contains pointers, it is aligned on 8 bytes boundary, making the field ResourceBarrierDescription.Type
/// to be aligned on 8 bytes instead of 4 bytes, so we can't use directly Explicit layout on ResourceBarrierDescription
/// </summary>
[StructLayout(LayoutKind.Explicit)]
internal partial struct __Union
{
[FieldOffset(0)]
public RootDescriptorTable DescriptorTable;
[FieldOffset(0)]
public RootConstants Constants;
[FieldOffset(0)]
public RootDescriptor Descriptor;
}
}
}