agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D9/BoneCombination.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D9
{
public partial class BoneCombination
{
/// <summary>
/// Get the bone identifiers.
/// </summary>
public int[] BoneIds;
// Internal native struct used for marshalling
[StructLayout(LayoutKind.Sequential, Pack = 0)]
internal partial struct __Native
{
public int AttribId;
public int FaceStart;
public int FaceCount;
public int VertexStart;
public int VertexCount;
public System.IntPtr BonedIdsPointer;
// Method to free unmanaged allocation
internal unsafe void __MarshalFree()
{
if (BonedIdsPointer != IntPtr.Zero)
Marshal.FreeHGlobal(BonedIdsPointer);
}
}
// Method to free unmanaged allocation
internal unsafe void __MarshalFree(ref __Native @ref)
{
@ref.__MarshalFree();
}
// Method to marshal from native to managed struct
internal unsafe void __MarshalFrom(ref __Native @ref)
{
this.AttribId = @ref.AttribId;
this.FaceStart = @ref.FaceStart;
this.FaceCount = @ref.FaceCount;
this.VertexStart = @ref.VertexStart;
this.VertexCount = @ref.VertexCount;
this.BonedIdsPointer = @ref.BonedIdsPointer;
}
// Method to marshal from managed struct tot native
internal unsafe void __MarshalTo(ref __Native @ref)
{
@ref.AttribId = this.AttribId;
@ref.FaceStart = this.FaceStart;
@ref.FaceCount = this.FaceCount;
@ref.VertexStart = this.VertexStart;
@ref.VertexCount = this.VertexCount;
@ref.BonedIdsPointer = IntPtr.Zero;
if (BoneIds != null)
@ref.BonedIdsPointer = Marshal.AllocHGlobal(BoneIds.Length*sizeof (int));
}
}
}