239 lines
7.1 KiB
C#
239 lines
7.1 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using SharpDX.Mathematics.Interop;
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namespace SharpDX.DirectSound
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{
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public partial class SoundBuffer3D
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{
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/// <summary>
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/// Default cone angle, in degrees.
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/// </summary>
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public const float DefaultConeAngle = 360f;
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/// <summary>
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/// Default outside cone volume. Volume levels are expressed as attenuation, in hundredths of a decibel.
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/// </summary>
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public const int DefaultConeOutsideVolume = 0;
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/// <summary>
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/// Default maximum distance, in meters.
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/// </summary>
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public const float DefaultMaxDistance = 1E+09f;
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/// <summary>
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/// Default minimum distance, in meters.
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/// </summary>
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public const float DefaultMinDistance = 1f;
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/// <summary>
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/// Maximum cone angle, in degrees.
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/// </summary>
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public const float MaxConeAngle = 360f;
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/// <summary>
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/// Minimum cone angle, in degrees.
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/// </summary>
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public const float MinConeAngle = 0f;
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/// <summary>
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/// Initializes a new instance of the <see cref="T:SharpDX.DirectSound.SoundBuffer3D" /> class.
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/// </summary>
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/// <param name="soundBuffer" />
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/// <returns />
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public SoundBuffer3D(SoundBuffer soundBuffer)
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{
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QueryInterfaceFrom(soundBuffer);
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}
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/// <summary>
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/// Gets or sets all the parameters of a buffer
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/// </summary>
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public Buffer3DSettings AllParameters
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{
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get
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{
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Buffer3DSettings temp;
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GetAllParameters(out temp);
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return temp;
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}
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set
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{
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SetAllParameters(value, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The orientation of the sound projection cone.
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/// </summary>
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public RawVector3 ConeOrientation
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{
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get {
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RawVector3 temp;
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GetConeOrientation(out temp);
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return temp;
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}
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set
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{
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SetConeOrientation(value.X, value.Y, value.Z, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The volume of the sound outside the outside angle of the sound projection cone.
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/// </summary>
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public int ConeOutsideVolume
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{
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get
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{
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int temp;
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GetConeOutsideVolume(out temp);
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return temp;
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}
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set
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{
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SetConeOutsideVolume(value, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// Settings are not applied until the application calls the SoundListener3D.CommitDeferredSettings() if true.
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/// </summary>
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public bool Deferred { get; set; }
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/// <summary>
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/// The inside angle of the sound projection cone.
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/// </summary>
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public int InsideConeAngle
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{
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get
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{
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int insideCondeAngle;
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int outsideConeAngle;
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GetConeAngles(out insideCondeAngle, out outsideConeAngle);
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return insideCondeAngle;
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}
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set
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{
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SetConeAngles(value, OutsideConeAngle, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The maximum distance, which is the distance from the listener beyond which sounds in this buffer are no longer attenuated.
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/// </summary>
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public float MaxDistance
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{
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get
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{
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float temp;
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GetMaxDistance(out temp);
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return temp;
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}
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set
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{
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SetMaxDistance(value, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The minimum distance, which is the distance from the listener at which sounds in this buffer begin to be attenuated.
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/// </summary>
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public float MinDistance
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{
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get
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{
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float temp;
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GetMinDistance(out temp);
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return temp;
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}
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set
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{
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SetMinDistance(value, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The operation mode for 3-D sound processing.
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/// </summary>
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public Mode3D Mode
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{
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get
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{
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int temp;
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GetMode(out temp);
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return (Mode3D)temp;
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}
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set
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{
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SetMode((int)value, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The outside angle of the sound projection cone.
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/// </summary>
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public int OutsideConeAngle
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{
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get
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{
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int insideCondeAngle;
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int outsideConeAngle;
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GetConeAngles(out insideCondeAngle, out outsideConeAngle);
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return outsideConeAngle;
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}
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set
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{
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SetConeAngles(InsideConeAngle, value, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The position of the sound source.
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/// </summary>
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public RawVector3 Position
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{
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get
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{
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RawVector3 temp;
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GetPosition(out temp);
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return temp;
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}
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set
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{
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SetPosition(value.X, value.Y, value.Z, Deferred ? 1 : 0);
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}
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}
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/// <summary>
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/// The velocity of the sound source.
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/// </summary>
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public RawVector3 Velocity
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{
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get
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{
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RawVector3 temp;
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GetVelocity(out temp);
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return temp;
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}
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set
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{
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SetVelocity(value.X, value.Y, value.Z, Deferred ? 1 : 0);
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}
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}
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}
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}
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