agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.RawInput/KeyboardInputEventArgs.cs

93 lines
3.2 KiB
C#
Raw Normal View History

2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Windows.Forms;
namespace SharpDX.RawInput
{
/// <summary>
/// RawInput Keyboard event.
/// </summary>
public class KeyboardInputEventArgs : RawInputEventArgs
{
/// <summary>
/// Initializes a new instance of the <see cref="KeyboardInputEventArgs"/> class.
/// </summary>
public KeyboardInputEventArgs()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="KeyboardInputEventArgs"/> class.
/// </summary>
/// <param name="rawInput">The raw input.</param>
/// <param name="hwnd">The handle of the window that received the RawInput mesage.</param>
internal KeyboardInputEventArgs(ref RawInput rawInput, IntPtr hwnd)
: base(ref rawInput, hwnd)
{
Key = (Keys) rawInput.Data.Keyboard.VKey;
MakeCode = rawInput.Data.Keyboard.MakeCode;
ScanCodeFlags = rawInput.Data.Keyboard.Flags;
State = rawInput.Data.Keyboard.Message;
ExtraInformation = rawInput.Data.Keyboard.ExtraInformation;
}
/// <summary>
/// Gets or sets the key.
/// </summary>
/// <value>
/// The key.
/// </value>
public Keys Key { get; set; }
/// <summary>
/// Gets or sets the make code.
/// </summary>
/// <value>
/// The make code.
/// </value>
public int MakeCode { get; set; }
/// <summary>
/// Gets or sets the scan code flags.
/// </summary>
/// <value>
/// The scan code flags.
/// </value>
public ScanCodeFlags ScanCodeFlags { get; set; }
/// <summary>
/// Gets or sets the state.
/// </summary>
/// <value>
/// The state.
/// </value>
public KeyState State { get; set; }
/// <summary>
/// Gets or sets the extra information.
/// </summary>
/// <value>
/// The extra information.
/// </value>
public int ExtraInformation { get; set; }
}
}