93 lines
3.2 KiB
C#
93 lines
3.2 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Windows.Forms;
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namespace SharpDX.RawInput
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{
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/// <summary>
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/// RawInput Keyboard event.
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/// </summary>
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public class KeyboardInputEventArgs : RawInputEventArgs
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="KeyboardInputEventArgs"/> class.
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/// </summary>
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public KeyboardInputEventArgs()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="KeyboardInputEventArgs"/> class.
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/// </summary>
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/// <param name="rawInput">The raw input.</param>
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/// <param name="hwnd">The handle of the window that received the RawInput mesage.</param>
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internal KeyboardInputEventArgs(ref RawInput rawInput, IntPtr hwnd)
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: base(ref rawInput, hwnd)
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{
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Key = (Keys) rawInput.Data.Keyboard.VKey;
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MakeCode = rawInput.Data.Keyboard.MakeCode;
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ScanCodeFlags = rawInput.Data.Keyboard.Flags;
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State = rawInput.Data.Keyboard.Message;
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ExtraInformation = rawInput.Data.Keyboard.ExtraInformation;
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}
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/// <summary>
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/// Gets or sets the key.
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/// </summary>
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/// <value>
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/// The key.
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/// </value>
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public Keys Key { get; set; }
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/// <summary>
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/// Gets or sets the make code.
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/// </summary>
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/// <value>
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/// The make code.
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/// </value>
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public int MakeCode { get; set; }
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/// <summary>
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/// Gets or sets the scan code flags.
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/// </summary>
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/// <value>
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/// The scan code flags.
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/// </value>
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public ScanCodeFlags ScanCodeFlags { get; set; }
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/// <summary>
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/// Gets or sets the state.
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/// </summary>
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/// <value>
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/// The state.
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/// </value>
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public KeyState State { get; set; }
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/// <summary>
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/// Gets or sets the extra information.
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/// </summary>
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/// <value>
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/// The extra information.
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/// </value>
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public int ExtraInformation { get; set; }
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}
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}
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