agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.D3DCompiler/ShaderReflection.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.D3DCompiler
{
public partial class ShaderReflection
{
/// <summary>
/// Initializes a new instance of the <see cref = "T:SharpDX.D3DCompiler.ShaderReflection" /> class from a <see cref = "T:SharpDX.D3DCompiler.ShaderBytecode" />.
/// </summary>
/// <param name = "shaderBytecode"></param>
public unsafe ShaderReflection(byte[] shaderBytecode)
{
IntPtr temp;
fixed (void* ptr = shaderBytecode)
D3D.Reflect((IntPtr)ptr, shaderBytecode.Length, Utilities.GetGuidFromType(GetType()), out temp);
NativePointer = temp;
}
}
}