63 lines
2.7 KiB
C#
63 lines
2.7 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace SharpDX.D3DCompiler
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{
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/// <summary>
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/// Shader compilation results.
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/// </summary>
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public class CompilationResult : CompilationResultBase<ShaderBytecode>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="CompilationResult"/> class.
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/// </summary>
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/// <param name="bytecode">The bytecode.</param>
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/// <param name="resultCode">The result code.</param>
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/// <param name="message">The message.</param>
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public CompilationResult(ShaderBytecode bytecode, Result resultCode, string message)
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: base(bytecode, resultCode, message)
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{
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}
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/// <summary>
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/// Performs an implicit conversion from <see cref="SharpDX.D3DCompiler.CompilationResult"/> to <see cref="SharpDX.D3DCompiler.ShaderBytecode"/>.
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/// </summary>
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/// <param name="input">The input.</param>
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/// <returns>
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/// The result of the conversion.
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/// </returns>
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public static implicit operator ShaderBytecode(CompilationResult input)
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{
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return (input != null) ? input.Bytecode : null;
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}
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/// <summary>
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/// Performs an implicit conversion from <see cref="SharpDX.D3DCompiler.CompilationResult"/> to byte array
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/// </summary>
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/// <param name="input">The input.</param>
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/// <returns>
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/// The result of the conversion.
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/// </returns>
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public static implicit operator byte[](CompilationResult input)
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{
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return (input != null) ? input.Bytecode : null;
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}
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}
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}
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