agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D9/CubeTextureRequirements.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D9
{
/// <summary>
/// A Cube Texture requirement.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct CubeTextureRequirements
{
/// <summary>
/// The corrected size of the texture, in pixels.
/// </summary>
public int Size;
/// <summary>
/// The corrected surface format.
/// </summary>
public Format Format;
/// <summary>
/// The corrected mip level count.
/// </summary>
public int MipLevelCount;
}
}