254 lines
15 KiB
C#
254 lines
15 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.Direct3D10
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{
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public partial class Buffer
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{
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/// <summary>
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/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D10.Buffer" /> class.
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/// </summary>
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/// <param name = "device">The device with which to associate the buffer.</param>
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/// <param name = "description">The description of the buffer.</param>
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public Buffer(Device device, BufferDescription description)
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: base(IntPtr.Zero)
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{
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device.CreateBuffer(ref description, null, this);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D10.Buffer" /> class.
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/// </summary>
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/// <param name = "device">The device with which to associate the buffer.</param>
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/// <param name = "data">Initial data used to initialize the buffer.</param>
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/// <param name = "description">The description of the buffer.</param>
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public Buffer(Device device, DataStream data, BufferDescription description)
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: base(IntPtr.Zero)
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{
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device.CreateBuffer(ref description, new DataBox(data.PositionPointer, 0, 0), this);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D10.Buffer" /> class.
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/// </summary>
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/// <param name = "device">The device with which to associate the buffer.</param>
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/// <param name = "sizeInBytes">The size, in bytes, of the buffer.</param>
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/// <param name = "usage">The usage pattern for the buffer.</param>
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/// <param name = "bindFlags">Flags specifying how the buffer will be bound to the pipeline.</param>
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/// <param name = "accessFlags">Flags specifying how the buffer will be accessible from the CPU.</param>
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/// <param name = "optionFlags">Miscellaneous resource options.</param>
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public Buffer(Device device, int sizeInBytes, ResourceUsage usage, BindFlags bindFlags,
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CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags)
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: base(IntPtr.Zero)
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{
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var description = new BufferDescription()
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{
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BindFlags = bindFlags,
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CpuAccessFlags = accessFlags,
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OptionFlags = optionFlags,
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SizeInBytes = sizeInBytes,
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Usage = usage,
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};
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device.CreateBuffer(ref description, null, this);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D10.Buffer" /> class.
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/// </summary>
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/// <param name = "device">The device with which to associate the buffer.</param>
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/// <param name = "data">Initial data used to initialize the buffer.</param>
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/// <param name = "sizeInBytes">The size, in bytes, of the buffer.</param>
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/// <param name = "usage">The usage pattern for the buffer.</param>
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/// <param name = "bindFlags">Flags specifying how the buffer will be bound to the pipeline.</param>
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/// <param name = "accessFlags">Flags specifying how the buffer will be accessible from the CPU.</param>
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/// <param name = "optionFlags">Miscellaneous resource options.</param>
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public Buffer(Device device, DataStream data, int sizeInBytes, ResourceUsage usage, BindFlags bindFlags,
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CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags)
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: base(IntPtr.Zero)
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{
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var description = new BufferDescription()
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{
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BindFlags = bindFlags,
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CpuAccessFlags = accessFlags,
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OptionFlags = optionFlags,
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SizeInBytes = sizeInBytes,
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Usage = usage,
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};
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device.CreateBuffer(ref description, new DataBox(data.PositionPointer, 0, 0), this);
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}
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/// <summary>
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/// Get a reference to the data contained in the resource and deny GPU access to the resource.
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/// </summary>
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/// <remarks>
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/// For the CPU to write the contents of a resource, the resource must be created with the dynamic usage flag, D3D10_USAGE_DYNAMIC. To both read and write those contents, the resource must be created with the staging usage flag, D3D10_USAGE_STAGING. (For more information about these flags, see <see cref="SharpDX.Direct3D10.ResourceUsage"/>.) ID3D10Buffer::Map will retrieve a reference to the resource data. For a discussion on how to access resources efficiently, see {{Copying and Accessing Resource Data (Direct3D 10)}}. Call <see cref="SharpDX.Direct3D10.Buffer.Unmap"/> to signify that the application has finished accessing the resource. ID3D10Buffer::Map has a few other restrictions. For example: The same buffer cannot be mapped multiple times; in other words, do not call ID3D10Buffer::Map on a buffer that is already mapped. Any buffer that is bound to the pipeline must be unmapped before any rendering operation (that is, <see cref="SharpDX.Direct3D10.Device.Draw"/>) can be executed. Differences between Direct3D 9 and Direct3D 10: ID3D10Buffer::Map in Direct3D 10 is analogous to resource {{Lock}} in Direct3D 9. ?
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/// </remarks>
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/// <param name="mapType">Flag that specifies the CPU's permissions for the reading and writing of a resource. For possible values, see <see cref="SharpDX.Direct3D10.MapMode"/>. </param>
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/// <returns>If this function succeeds returns a <see cref="SharpDX.DataStream"/> with the size this buffer.</returns>
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/// <unmanaged>HRESULT ID3D10Buffer::Map([In] D3D10_MAP MapType,[In] int MapFlags,[Out] void** ppData)</unmanaged>
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public DataStream Map(SharpDX.Direct3D10.MapMode mapType)
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{
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return Map(mapType, MapFlags.None);
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}
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/// <summary>
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/// Get a reference to the data contained in the resource and deny GPU access to the resource.
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/// </summary>
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/// <remarks>
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/// For the CPU to write the contents of a resource, the resource must be created with the dynamic usage flag, D3D10_USAGE_DYNAMIC. To both read and write those contents, the resource must be created with the staging usage flag, D3D10_USAGE_STAGING. (For more information about these flags, see <see cref="SharpDX.Direct3D10.ResourceUsage"/>.) ID3D10Buffer::Map will retrieve a reference to the resource data. For a discussion on how to access resources efficiently, see {{Copying and Accessing Resource Data (Direct3D 10)}}. Call <see cref="SharpDX.Direct3D10.Buffer.Unmap"/> to signify that the application has finished accessing the resource. ID3D10Buffer::Map has a few other restrictions. For example: The same buffer cannot be mapped multiple times; in other words, do not call ID3D10Buffer::Map on a buffer that is already mapped. Any buffer that is bound to the pipeline must be unmapped before any rendering operation (that is, <see cref="SharpDX.Direct3D10.Device.Draw"/>) can be executed. Differences between Direct3D 9 and Direct3D 10: ID3D10Buffer::Map in Direct3D 10 is analogous to resource {{Lock}} in Direct3D 9. ?
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/// </remarks>
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/// <param name="mode">Flag that specifies the CPU's permissions for the reading and writing of a resource. For possible values, see <see cref="SharpDX.Direct3D10.MapMode"/>. </param>
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/// <param name="mapFlags">Flag that specifies what the CPU should do when the GPU is busy (see <see cref="SharpDX.Direct3D10.MapFlags"/>). This flag is optional. </param>
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/// <returns>If this function succeeds returns a <see cref="SharpDX.DataStream"/> with the size this buffer.</returns>
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/// <unmanaged>HRESULT ID3D10Buffer::Map([In] D3D10_MAP MapType,[In] int MapFlags,[Out] void** ppData)</unmanaged>
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public DataStream Map(SharpDX.Direct3D10.MapMode mode, SharpDX.Direct3D10.MapFlags mapFlags)
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{
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int sizeInBytes = Description.SizeInBytes;
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IntPtr data;
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Map(mode, mapFlags, out data);
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bool canRead = mode == MapMode.Read || mode == MapMode.ReadWrite;
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bool canWrite = mode != MapMode.Read;
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return new DataStream(data, sizeInBytes, canRead, canWrite);
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}
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/// <summary>
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/// Creates a new instance of the <see cref="T:SharpDX.Direct3D10.Buffer"/> class.
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/// </summary>
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/// <typeparam name="T">Type of the data to upload</typeparam>
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/// <param name="device">The device with which to associate the buffer.</param>
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/// <param name="bindFlags">Flags specifying how the buffer will be bound to the pipeline.</param>
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/// <param name="data">Initial data used to initialize the buffer.</param>
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/// <param name="sizeInBytes">The size, in bytes, of the buffer. If 0 is specified, sizeof(T) is used. </param>
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/// <param name="usage">The usage pattern for the buffer.</param>
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/// <param name="accessFlags">Flags specifying how the buffer will be accessible from the CPU.</param>
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/// <param name="optionFlags">Miscellaneous resource options.</param>
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/// <param name="structureByteStride">The size (in bytes) of the structure element for structured buffers.</param>
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/// <returns>An initialized buffer</returns>
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public static Buffer Create<T>(
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Device device,
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BindFlags bindFlags,
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ref T data,
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int sizeInBytes = 0,
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ResourceUsage usage = ResourceUsage.Default,
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CpuAccessFlags accessFlags = CpuAccessFlags.None,
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ResourceOptionFlags optionFlags = ResourceOptionFlags.None,
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int structureByteStride = 0)
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where T : struct
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{
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var buffer = new Buffer(IntPtr.Zero);
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var description = new BufferDescription()
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{
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BindFlags = bindFlags,
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CpuAccessFlags = accessFlags,
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OptionFlags = optionFlags,
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SizeInBytes = sizeInBytes == 0 ? Utilities.SizeOf<T>() : sizeInBytes,
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Usage = usage,
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};
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unsafe
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{
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device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(ref data)), buffer);
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}
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return buffer;
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}
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/// <summary>
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/// Creates a new instance of the <see cref="T:SharpDX.Direct3D10.Buffer"/> class.
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/// </summary>
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/// <typeparam name="T">Type of the data to upload</typeparam>
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/// <param name="device">The device with which to associate the buffer.</param>
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/// <param name="bindFlags">Flags specifying how the buffer will be bound to the pipeline.</param>
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/// <param name="data">Initial data used to initialize the buffer.</param>
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/// <param name="sizeInBytes">The size, in bytes, of the buffer. If 0 is specified, sizeof(T) is used.</param>
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/// <param name="usage">The usage pattern for the buffer.</param>
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/// <param name="accessFlags">Flags specifying how the buffer will be accessible from the CPU.</param>
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/// <param name="optionFlags">Miscellaneous resource options.</param>
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/// <param name="structureByteStride">The size (in bytes) of the structure element for structured buffers.</param>
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/// <returns>An initialized buffer</returns>
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public static Buffer Create<T>(Device device, BindFlags bindFlags, T[] data, int sizeInBytes = 0, ResourceUsage usage = ResourceUsage.Default, CpuAccessFlags accessFlags = CpuAccessFlags.None, ResourceOptionFlags optionFlags = ResourceOptionFlags.None, int structureByteStride = 0) where T : struct
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{
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var buffer = new Buffer(IntPtr.Zero);
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var description = new BufferDescription()
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{
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BindFlags = bindFlags,
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CpuAccessFlags = accessFlags,
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OptionFlags = optionFlags,
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SizeInBytes = sizeInBytes == 0 ? Utilities.SizeOf<T>() * data.Length : sizeInBytes,
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Usage = usage,
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};
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unsafe
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{
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device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(data)), buffer);
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}
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return buffer;
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}
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/// <summary>
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/// Creates a new instance of the <see cref="T:SharpDX.Direct3D10.Buffer"/> class.
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/// </summary>
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/// <typeparam name="T">Type of the data to upload</typeparam>
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/// <param name="device">The device with which to associate the buffer.</param>
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/// <param name="data">Initial data used to initialize the buffer.</param>
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/// <param name="description">The description.</param>
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/// <returns>
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/// An initialized buffer
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/// </returns>
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public static Buffer Create<T>(Device device, ref T data, BufferDescription description) where T : struct
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{
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var buffer = new Buffer(IntPtr.Zero);
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unsafe
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{
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if (description.SizeInBytes == 0)
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description.SizeInBytes = Utilities.SizeOf<T>();
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device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(ref data)), buffer);
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}
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return buffer;
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}
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/// <summary>
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/// Creates a new instance of the <see cref="T:SharpDX.Direct3D10.Buffer"/> class.
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/// </summary>
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/// <typeparam name="T">Type of the data to upload</typeparam>
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/// <param name="device">The device with which to associate the buffer.</param>
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/// <param name="data">Initial data used to initialize the buffer.</param>
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/// <param name="description">The description.</param>
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/// <returns>
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/// An initialized buffer
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/// </returns>
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public static Buffer Create<T>(Device device, T[] data, BufferDescription description) where T : struct
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{
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var buffer = new Buffer(IntPtr.Zero);
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unsafe
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{
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if (description.SizeInBytes == 0)
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description.SizeInBytes = Utilities.SizeOf<T>() * data.Length;
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device.CreateBuffer(ref description, new DataBox((IntPtr)Interop.Fixed(data)), buffer);
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}
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return buffer;
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}
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}
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}
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