agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D12/ResourceBarrier.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D12
{
public partial struct ResourceBarrier
{
/// <summary>
/// Specifies the barrier type, see <see cref="ResourceBarrierType"/>
/// </summary>
public SharpDX.Direct3D12.ResourceBarrierType Type;
/// <summary>
/// No documentation.
/// </summary>
/// <include file='Documentation\CodeComments.xml' path="/comments/comment[@id='D3D12_RESOURCE_BARRIER::Flags']/*"/>
/// <unmanaged>D3D12_RESOURCE_BARRIER_FLAGS Flags</unmanaged>
/// <unmanaged-short>D3D12_RESOURCE_BARRIER_FLAGS Flags</unmanaged-short>
public SharpDX.Direct3D12.ResourceBarrierFlags Flags;
private Union union;
public SharpDX.Direct3D12.ResourceTransitionBarrier Transition
{
get { return union.Transition; }
set { union.Transition = value; }
}
public SharpDX.Direct3D12.ResourceAliasingBarrier Aliasing
{
get { return union.Aliasing; }
set { union.Aliasing = value; }
}
public SharpDX.Direct3D12.ResourceUnorderedAccessViewBarrier UnorderedAccessView
{
get { return union.UnorderedAccessView; }
set { union.UnorderedAccessView = value; }
}
/// <summary>
/// Initializes a new instance of the <see cref="ResourceBarrier"/> struct.
/// </summary>
/// <param name="transition">The transition.</param>
public ResourceBarrier(ResourceTransitionBarrier transition) : this()
{
Type = ResourceBarrierType.Transition;
Transition = transition;
}
/// <summary>
/// Initializes a new instance of the <see cref="ResourceBarrier"/> struct.
/// </summary>
/// <param name="aliasing">The aliasing.</param>
public ResourceBarrier(ResourceAliasingBarrier aliasing)
: this()
{
Type = ResourceBarrierType.Aliasing;
Aliasing = aliasing;
}
/// <summary>
/// Initializes a new instance of the <see cref="ResourceBarrier"/> struct.
/// </summary>
/// <param name="unorderedAccessView">The unordered access view.</param>
public ResourceBarrier(ResourceUnorderedAccessViewBarrier unorderedAccessView)
: this()
{
Type = ResourceBarrierType.UnorderedAccessView;
UnorderedAccessView = unorderedAccessView;
}
public static implicit operator ResourceBarrier(ResourceTransitionBarrier description)
{
return new ResourceBarrier(description);
}
public static implicit operator ResourceBarrier(ResourceAliasingBarrier description)
{
return new ResourceBarrier(description);
}
public static implicit operator ResourceBarrier(ResourceUnorderedAccessViewBarrier description)
{
return new ResourceBarrier(description);
}
/// <summary>
/// Because this union contains pointers, it is aligned on 8 bytes boundary, making the field ResourceBarrier.Type
/// to be aligned on 8 bytes instead of 4 bytes, so we can't use directly Explicit layout on ResourceBarrier
/// </summary>
[StructLayout(LayoutKind.Explicit, Pack = 0)]
private partial struct Union
{
[FieldOffset(0)]
public SharpDX.Direct3D12.ResourceTransitionBarrier Transition;
[FieldOffset(0)]
public SharpDX.Direct3D12.ResourceAliasingBarrier Aliasing;
[FieldOffset(0)]
public SharpDX.Direct3D12.ResourceUnorderedAccessViewBarrier UnorderedAccessView;
}
}
}