131 lines
5.6 KiB
C#
131 lines
5.6 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.DirectSound
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{
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public partial class Flanger
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{
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/// <summary>
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/// Default number of milliseconds the input is delayed before it is played back.
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/// </summary>
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public const float DelayDefault = 2f;
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/// <summary>
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/// Maximum number of milliseconds the input is delayed before it is played back.
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/// </summary>
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public const float DelayMax = 4f;
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/// <summary>
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/// Minimum number of milliseconds the input is delayed before it is played back.
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/// </summary>
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public const float DelayMin = 0f;
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/// <summary>
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/// Default percentage by which the delay time is modulated by the low-frequency oscillator (LFO), in hundredths of a percentage point.
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/// </summary>
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public const float DepthDefault = 100f;
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/// <summary>
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/// Maximum percentage by which the delay time is modulated by the low-frequency oscillator (LFO), in hundredths of a percentage point.
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/// </summary>
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public const float DepthMax = 100f;
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/// <summary>
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/// Minimum percentage by which the delay time is modulated by the low-frequency oscillator (LFO), in hundredths of a percentage point.
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/// </summary>
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public const float DepthMin = 0f;
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/// <summary>
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/// Default percentage of output signal to feed back into the effect's input.
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/// </summary>
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public const float FeedbackDefault = -50f;
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/// <summary>
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/// Maximum percentage of output signal to feed back into the effect's input.
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/// </summary>
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public const float FeedbackMax = 99f;
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/// <summary>
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/// Minimum percentage of output signal to feed back into the effect's input.
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/// </summary>
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public const float FeedbackMin = -99f;
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/// <summary>
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/// Default frequency of the LFO(low-frequency oscillator).
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/// </summary>
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public const float FrequencyDefault = 0.25f;
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/// <summary>
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/// Maximum frequency of the LFO(low-frequency oscillator).
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/// </summary>
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public const float FrequencyMax = 10f;
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/// <summary>
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/// Minimum frequency of the LFO(low-frequency oscillator).
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/// </summary>
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public const float FrequencyMin = 0f;
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/// <summary>
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/// Positive 180 phase differential between left and right LFOs.
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/// </summary>
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public const int Phase180 = 4;
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/// <summary>
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/// Positive 90 phase differential between left and right LFOs.
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/// </summary>
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public const int Phase90 = 3;
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/// <summary>
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/// Default phase differential between left and right LFOs.
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/// </summary>
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public const int PhaseDefault = 2;
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/// <summary>
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/// Maximum phase differential between left and right LFOs.
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/// </summary>
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public const int PhaseMax = 4;
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/// <summary>
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/// Minimum phase differential between left and right LFOs.
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/// </summary>
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public const int PhaseMin = 0;
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/// <summary>
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/// Negative 180 phase differential between left and right LFOs.
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/// </summary>
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public const int PhaseNegative180 = 0;
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/// <summary>
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/// Negative 90 phase differential between left and right LFOs.
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/// </summary>
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public const int PhaseNegative90 = 1;
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/// <summary>
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/// Zero phase differential between left and right LFOs.
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/// </summary>
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public const int PhaseZero = 2;
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/// <summary>
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/// Default waveform shape of the LFO. By default, the waveform is a sine.
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/// </summary>
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public const int WaveformDefault = 1;
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/// <summary>
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/// Sine waveform shape of the LFO. By default, the waveform is a sine.
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/// </summary>
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public const int WaveformSin = 1;
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/// <summary>
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/// Triangular waveform shape of the LFO. By default, the waveform is a sine.
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/// </summary>
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public const int WaveformTriangle = 0;
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/// <summary>
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/// Default ratio of wet (processed) signal to dry (unprocessed) signal.
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/// </summary>
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public const float WetDryMixDefault = 50f;
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/// <summary>
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/// Maximum ratio of wet (processed) signal to dry (unprocessed) signal.
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/// </summary>
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public const float WetDryMixMax = 100f;
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/// <summary>
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/// Minimum ratio of wet (processed) signal to dry (unprocessed) signal.
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/// </summary>
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public const float WetDryMixMin = 0f;
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}
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}
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