533 lines
20 KiB
C#
533 lines
20 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Globalization;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using SharpDX.Mathematics.Interop;
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namespace SharpDX
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{
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/// <summary>
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/// Define a RectangleF. This structure is slightly different from System.Drawing.RectangleF as it is
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/// internally storing Left,Top,Right,Bottom instead of Left,Top,Width,Height.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct RectangleF : IEquatable<RectangleF>
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{
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/// <summary>
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/// The left.
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/// </summary>
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public float Left;
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/// <summary>
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/// The top.
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/// </summary>
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public float Top;
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/// <summary>
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/// The right.
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/// </summary>
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public float Right;
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/// <summary>
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/// The bottom.
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/// </summary>
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public float Bottom;
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/// <summary>
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/// An empty rectangle.
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/// </summary>
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public static readonly RectangleF Empty;
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/// <summary>
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/// An infinite rectangle. See remarks.
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/// </summary>
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/// <remarks>
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/// http://msdn.microsoft.com/en-us/library/windows/desktop/dd372261%28v=vs.85%29.aspx
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/// Any properties that involve computations, like <see cref="Center"/>, <see cref="Width"/> or <see cref="Height"/>
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/// may return incorrect results - <see cref="float.NaN"/>.
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/// </remarks>
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public static readonly RectangleF Infinite;
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static RectangleF()
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{
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Empty = new RectangleF();
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Infinite = new RectangleF
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{
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Left = float.NegativeInfinity,
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Top = float.NegativeInfinity,
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Right = float.PositiveInfinity,
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Bottom = float.PositiveInfinity
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};
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleF"/> struct.
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/// </summary>
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/// <param name="x">The left.</param>
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/// <param name="y">The top.</param>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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public RectangleF(float x, float y, float width, float height)
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{
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Left = x;
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Top = y;
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Right = x + width;
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Bottom = y + height;
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}
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/// <summary>
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/// Gets or sets the X position.
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/// </summary>
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/// <value>The X position.</value>
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public float X
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{
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get
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{
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return Left;
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}
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set
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{
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Right = value + Width;
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Left = value;
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}
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}
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/// <summary>
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/// Gets or sets the Y position.
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/// </summary>
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/// <value>The Y position.</value>
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public float Y
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{
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get
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{
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return Top;
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}
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set
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{
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Bottom = value + Height;
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Top = value;
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}
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}
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/// <summary>
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/// Gets or sets the width.
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/// </summary>
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/// <value>The width.</value>
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public float Width
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{
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get { return Right - Left; }
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set { Right = Left + value; }
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}
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/// <summary>
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/// Gets or sets the height.
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/// </summary>
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/// <value>The height.</value>
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public float Height
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{
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get { return Bottom - Top; }
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set { Bottom = Top + value; }
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}
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/// <summary>
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/// Gets or sets the location.
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/// </summary>
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/// <value>
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/// The location.
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/// </value>
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public Vector2 Location
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{
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get
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{
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return new Vector2(X, Y);
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}
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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/// <summary>
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/// Gets the Point that specifies the center of the rectangle.
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/// </summary>
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/// <value>
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/// The center.
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/// </value>
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public Vector2 Center
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{
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get
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{
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return new Vector2(X + (Width / 2), Y + (Height / 2));
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}
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}
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/// <summary>
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/// Gets a value that indicates whether the rectangle is empty.
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/// </summary>
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/// <value>
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/// <c>true</c> if [is empty]; otherwise, <c>false</c>.
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/// </value>
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public bool IsEmpty
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{
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get
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{
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return (Width == 0.0f) && (Height == 0.0f) && (X == 0.0f) && (Y == 0.0f);
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}
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}
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/// <summary>
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/// Gets or sets the size of the rectangle.
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/// </summary>
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/// <value>The size of the rectangle.</value>
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public Size2F Size
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{
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get
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{
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return new Size2F(Width, Height);
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}
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set
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{
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Width = value.Width;
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Height = value.Height;
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}
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}
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/// <summary>
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/// Gets the position of the top-left corner of the rectangle.
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/// </summary>
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/// <value>The top-left corner of the rectangle.</value>
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public Vector2 TopLeft { get { return new Vector2(Left, Top); } }
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/// <summary>
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/// Gets the position of the top-right corner of the rectangle.
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/// </summary>
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/// <value>The top-right corner of the rectangle.</value>
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public Vector2 TopRight { get { return new Vector2(Right, Top); } }
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/// <summary>
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/// Gets the position of the bottom-left corner of the rectangle.
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/// </summary>
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/// <value>The bottom-left corner of the rectangle.</value>
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public Vector2 BottomLeft { get { return new Vector2(Left, Bottom); } }
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/// <summary>
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/// Gets the position of the bottom-right corner of the rectangle.
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/// </summary>
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/// <value>The bottom-right corner of the rectangle.</value>
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public Vector2 BottomRight { get { return new Vector2(Right, Bottom); } }
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/// <summary>Changes the position of the rectangle.</summary>
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/// <param name="amount">The values to adjust the position of the rectangle by.</param>
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public void Offset(Point amount)
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{
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Offset(amount.X, amount.Y);
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}
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/// <summary>Changes the position of the rectangle.</summary>
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/// <param name="amount">The values to adjust the position of the rectangle by.</param>
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public void Offset(Vector2 amount)
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{
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Offset(amount.X, amount.Y);
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}
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/// <summary>Changes the position of the rectangle.</summary>
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/// <param name="offsetX">Change in the x-position.</param>
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/// <param name="offsetY">Change in the y-position.</param>
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public void Offset(float offsetX, float offsetY)
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{
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X += offsetX;
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Y += offsetY;
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}
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/// <summary>Pushes the edges of the rectangle out by the horizontal and vertical values specified.</summary>
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/// <param name="horizontalAmount">Value to push the sides out by.</param>
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/// <param name="verticalAmount">Value to push the top and bottom out by.</param>
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public void Inflate(float horizontalAmount, float verticalAmount)
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{
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X -= horizontalAmount;
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Y -= verticalAmount;
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Width += horizontalAmount * 2;
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Height += verticalAmount * 2;
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}
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/// <summary>Determines whether this rectangle contains a specified Point.</summary>
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/// <param name="value">The Point to evaluate.</param>
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/// <param name="result">[OutAttribute] true if the specified Point is contained within this rectangle; false otherwise.</param>
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public void Contains(ref Vector2 value, out bool result)
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{
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result = (value.X >= Left && value.X <= Right && value.Y >= Top && value.Y <= Bottom);
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}
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/// <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary>
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/// <param name="value">The rectangle to evaluate.</param>
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public bool Contains(Rectangle value)
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{
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return (X <= value.X) && (value.Right <= Right) && (Y <= value.Y) && (value.Bottom <= Bottom);
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}
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/// <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary>
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/// <param name="value">The rectangle to evaluate.</param>
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/// <param name="result">[OutAttribute] On exit, is true if this rectangle entirely contains the specified rectangle, or false if not.</param>
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public void Contains(ref RectangleF value, out bool result)
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{
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result = (X <= value.X) && (value.Right <= Right) && (Y <= value.Y) && (value.Bottom <= Bottom);
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}
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/// <summary>
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/// Checks, if specified point is inside <see cref="RectangleF"/>.
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/// </summary>
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/// <param name="x">X point coordinate.</param>
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/// <param name="y">Y point coordinate.</param>
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/// <returns><c>true</c> if point is inside <see cref="RectangleF"/>, otherwise <c>false</c>.</returns>
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public bool Contains(float x, float y)
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{
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return (x >= Left && x <= Right && y >= Top && y <= Bottom);
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}
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/// <summary>
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/// Checks, if specified <see cref="Vector2"/> is inside <see cref="RectangleF"/>.
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/// </summary>
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/// <param name="vector2D">Coordinate <see cref="Vector2"/>.</param>
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/// <returns><c>true</c> if <see cref="Vector2"/> is inside <see cref="RectangleF"/>, otherwise <c>false</c>.</returns>
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public bool Contains(Vector2 vector2D)
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{
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return Contains(vector2D.X, vector2D.Y);
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}
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/// <summary>
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/// Checks, if specified <see cref="Point"/> is inside <see cref="RectangleF"/>.
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/// </summary>
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/// <param name="point">Coordinate <see cref="Point"/>.</param>
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/// <returns><c>true</c> if <see cref="Point"/> is inside <see cref="RectangleF"/>, otherwise <c>false</c>.</returns>
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public bool Contains(Point point)
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{
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return Contains(point.X, point.Y);
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}
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/// <summary>Determines whether a specified rectangle intersects with this rectangle.</summary>
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/// <param name="value">The rectangle to evaluate.</param>
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public bool Intersects(RectangleF value)
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{
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bool result;
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Intersects(ref value, out result);
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return result;
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}
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/// <summary>
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/// Determines whether a specified rectangle intersects with this rectangle.
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/// </summary>
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/// <param name="value">The rectangle to evaluate</param>
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/// <param name="result">[OutAttribute] true if the specified rectangle intersects with this one; false otherwise.</param>
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public void Intersects(ref RectangleF value, out bool result)
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{
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result = (value.X < Right) && (X < value.Right) && (value.Y < Bottom) && (Y < value.Bottom);
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}
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/// <summary>
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/// Creates a rectangle defining the area where one rectangle overlaps with another rectangle.
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/// </summary>
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/// <param name="value1">The first Rectangle to compare.</param>
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/// <param name="value2">The second Rectangle to compare.</param>
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/// <returns>The intersection rectangle.</returns>
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public static RectangleF Intersect(RectangleF value1, RectangleF value2)
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{
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RectangleF result;
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Intersect(ref value1, ref value2, out result);
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return result;
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}
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/// <summary>Creates a rectangle defining the area where one rectangle overlaps with another rectangle.</summary>
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/// <param name="value1">The first rectangle to compare.</param>
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/// <param name="value2">The second rectangle to compare.</param>
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/// <param name="result">[OutAttribute] The area where the two first parameters overlap.</param>
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public static void Intersect(ref RectangleF value1, ref RectangleF value2, out RectangleF result)
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{
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float newLeft = (value1.X > value2.X) ? value1.X : value2.X;
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|
|
float newTop = (value1.Y > value2.Y) ? value1.Y : value2.Y;
|
|||
|
|
float newRight = (value1.Right < value2.Right) ? value1.Right : value2.Right;
|
|||
|
|
float newBottom = (value1.Bottom < value2.Bottom) ? value1.Bottom : value2.Bottom;
|
|||
|
|
if ((newRight > newLeft) && (newBottom > newTop))
|
|||
|
|
{
|
|||
|
|
result = new RectangleF(newLeft, newTop, newRight - newLeft, newBottom - newTop);
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
result = Empty;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Creates a new rectangle that exactly contains two other rectangles.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="value1">The first rectangle to contain.</param>
|
|||
|
|
/// <param name="value2">The second rectangle to contain.</param>
|
|||
|
|
/// <returns>The union rectangle.</returns>
|
|||
|
|
public static RectangleF Union(RectangleF value1, RectangleF value2)
|
|||
|
|
{
|
|||
|
|
RectangleF result;
|
|||
|
|
Union(ref value1, ref value2, out result);
|
|||
|
|
return result;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Creates a new rectangle that exactly contains two other rectangles.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="value1">The first rectangle to contain.</param>
|
|||
|
|
/// <param name="value2">The second rectangle to contain.</param>
|
|||
|
|
/// <param name="result">[OutAttribute] The rectangle that must be the union of the first two rectangles.</param>
|
|||
|
|
public static void Union(ref RectangleF value1, ref RectangleF value2, out RectangleF result)
|
|||
|
|
{
|
|||
|
|
var left = Math.Min(value1.Left, value2.Left);
|
|||
|
|
var right = Math.Max(value1.Right, value2.Right);
|
|||
|
|
var top = Math.Min(value1.Top, value2.Top);
|
|||
|
|
var bottom = Math.Max(value1.Bottom, value2.Bottom);
|
|||
|
|
result = new RectangleF(left, top, right - left, bottom - top);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Determines whether the specified <see cref="System.Object"/> is equal to this instance.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="obj">The <see cref="System.Object"/> to compare with this instance.</param>
|
|||
|
|
/// <returns>
|
|||
|
|
/// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.
|
|||
|
|
/// </returns>
|
|||
|
|
public override bool Equals(object obj)
|
|||
|
|
{
|
|||
|
|
if(!(obj is RectangleF))
|
|||
|
|
return false;
|
|||
|
|
|
|||
|
|
var strongValue = (RectangleF)obj;
|
|||
|
|
return Equals(ref strongValue);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Determines whether the specified <see cref="RectangleF"/> is equal to this instance.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="other">The <see cref="RectangleF"/> to compare with this instance.</param>
|
|||
|
|
/// <returns>
|
|||
|
|
/// <c>true</c> if the specified <see cref="RectangleF"/> is equal to this instance; otherwise, <c>false</c>.
|
|||
|
|
/// </returns>
|
|||
|
|
public bool Equals(ref RectangleF other)
|
|||
|
|
{
|
|||
|
|
return MathUtil.NearEqual(other.Left, Left) &&
|
|||
|
|
MathUtil.NearEqual(other.Right, Right) &&
|
|||
|
|
MathUtil.NearEqual(other.Top, Top) &&
|
|||
|
|
MathUtil.NearEqual(other.Bottom, Bottom);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Determines whether the specified <see cref="RectangleF"/> is equal to this instance.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="other">The <see cref="RectangleF"/> to compare with this instance.</param>
|
|||
|
|
/// <returns>
|
|||
|
|
/// <c>true</c> if the specified <see cref="RectangleF"/> is equal to this instance; otherwise, <c>false</c>.
|
|||
|
|
/// </returns>
|
|||
|
|
[MethodImpl((MethodImplOptions)0x100)] // MethodImplOptions.AggressiveInlining
|
|||
|
|
public bool Equals(RectangleF other)
|
|||
|
|
{
|
|||
|
|
return Equals(ref other);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Returns a hash code for this instance.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <returns>
|
|||
|
|
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
|
|||
|
|
/// </returns>
|
|||
|
|
public override int GetHashCode()
|
|||
|
|
{
|
|||
|
|
unchecked
|
|||
|
|
{
|
|||
|
|
int result = Left.GetHashCode();
|
|||
|
|
result = (result * 397) ^ Top.GetHashCode();
|
|||
|
|
result = (result * 397) ^ Right.GetHashCode();
|
|||
|
|
result = (result * 397) ^ Bottom.GetHashCode();
|
|||
|
|
return result;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override string ToString()
|
|||
|
|
{
|
|||
|
|
return string.Format(CultureInfo.InvariantCulture, "X:{0} Y:{1} Width:{2} Height:{3}", X, Y, Width, Height);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Implements the operator ==.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="left">The left.</param>
|
|||
|
|
/// <param name="right">The right.</param>
|
|||
|
|
/// <returns>The result of the operator.</returns>
|
|||
|
|
[MethodImpl((MethodImplOptions)0x100)] // MethodImplOptions.AggressiveInlining
|
|||
|
|
public static bool operator ==(RectangleF left, RectangleF right)
|
|||
|
|
{
|
|||
|
|
return left.Equals(ref right);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Implements the operator !=.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="left">The left.</param>
|
|||
|
|
/// <param name="right">The right.</param>
|
|||
|
|
/// <returns>The result of the operator.</returns>
|
|||
|
|
[MethodImpl((MethodImplOptions)0x100)] // MethodImplOptions.AggressiveInlining
|
|||
|
|
public static bool operator !=(RectangleF left, RectangleF right)
|
|||
|
|
{
|
|||
|
|
return !left.Equals(ref right);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Performs an explicit conversion to <see cref="Rectangle"/> structure.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <remarks>Performs direct float to int conversion, any fractional data is truncated.</remarks>
|
|||
|
|
/// <param name="value">The source <see cref="RectangleF"/> value.</param>
|
|||
|
|
/// <returns>A converted <see cref="Rectangle"/> structure.</returns>
|
|||
|
|
public static explicit operator Rectangle(RectangleF value)
|
|||
|
|
{
|
|||
|
|
return new Rectangle((int)value.X, (int)value.Y, (int)value.Width, (int)value.Height);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Performs an explicit conversion to <see cref="Rectangle"/> structure.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <remarks>Performs direct float to int conversion, any fractional data is truncated.</remarks>
|
|||
|
|
/// <param name="value">The source <see cref="RawRectangle"/> value.</param>
|
|||
|
|
/// <returns>A converted <see cref="Rectangle"/> structure.</returns>
|
|||
|
|
public static implicit operator RawRectangle(RectangleF value)
|
|||
|
|
{
|
|||
|
|
return new RawRectangle((int)value.X, (int)value.Y, (int)value.Right, (int)value.Bottom);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// Performs an explicit conversion to <see cref="RawRectangleF"/> structure.
|
|||
|
|
/// </summary>
|
|||
|
|
/// <remarks>Performs direct float to int conversion, any fractional data is truncated.</remarks>
|
|||
|
|
/// <param name="value">The source <see cref="RectangleF"/> value.</param>
|
|||
|
|
/// <returns>A converted <see cref="Rectangle"/> structure.</returns>
|
|||
|
|
public static implicit operator RawRectangleF(RectangleF value)
|
|||
|
|
{
|
|||
|
|
return new RawRectangleF(value.X, value.Y, value.Right, value.Bottom);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|