agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/ResourceTextureProperties.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpDX.Direct2D1
{
public partial class ResourceTextureProperties
{
/// <summary>
/// <para>The extents of the resource table in each dimension.</para>
/// </summary>
/// <unmanaged>const unsigned int* extents</unmanaged>
public int[] Extents { get; set; }
/// <summary>
/// <para>Specifies how pixel values beyond the extent of the texture will be sampled, in every dimension.</para>
/// </summary>
/// <unmanaged>const D2D1_EXTEND_MODE* extendModes</unmanaged>
public ExtendMode[] ExtendModes { get; set; }
}
}