71 lines
3.2 KiB
C#
71 lines
3.2 KiB
C#
|
|
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
||
|
|
//
|
||
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
|
// of this software and associated documentation files (the "Software"), to deal
|
||
|
|
// in the Software without restriction, including without limitation the rights
|
||
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
|
// copies of the Software, and to permit persons to whom the Software is
|
||
|
|
// furnished to do so, subject to the following conditions:
|
||
|
|
//
|
||
|
|
// The above copyright notice and this permission notice shall be included in
|
||
|
|
// all copies or substantial portions of the Software.
|
||
|
|
//
|
||
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
|
// THE SOFTWARE.
|
||
|
|
using System;
|
||
|
|
using System.Runtime.InteropServices;
|
||
|
|
|
||
|
|
namespace SharpDX.Direct3D11
|
||
|
|
{
|
||
|
|
public partial class EffectStringVariable
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// Get the string.
|
||
|
|
/// </summary>
|
||
|
|
/// <returns>Returns a reference to the string.</returns>
|
||
|
|
/// <unmanaged>HRESULT ID3D10EffectStringVariable::GetString([Out] const char** ppString)</unmanaged>
|
||
|
|
public string GetString()
|
||
|
|
{
|
||
|
|
unsafe {
|
||
|
|
IntPtr temp;
|
||
|
|
GetString(out temp);
|
||
|
|
return Marshal.PtrToStringAnsi( temp);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Get an array of strings.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="count">The number of strings in the returned array. </param>
|
||
|
|
/// <returns>Returns a reference to the first string in the array.</returns>
|
||
|
|
/// <unmanaged>HRESULT ID3D10EffectStringVariable::GetStringArray([Out, Buffer] const char** ppStrings,[None] int Offset,[None] int Count)</unmanaged>
|
||
|
|
public string[] GetStringArray(int count)
|
||
|
|
{
|
||
|
|
return GetStringArray(0, count);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Get an array of strings.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="offset">The offset (in number of strings) between the start of the array and the first string to get. </param>
|
||
|
|
/// <param name="count">The number of strings in the returned array. </param>
|
||
|
|
/// <returns>Returns a reference to the first string in the array.</returns>
|
||
|
|
/// <unmanaged>HRESULT ID3D10EffectStringVariable::GetStringArray([Out, Buffer] const char** ppStrings,[None] int Offset,[None] int Count)</unmanaged>
|
||
|
|
public string[] GetStringArray(int offset, int count)
|
||
|
|
{
|
||
|
|
unsafe {
|
||
|
|
IntPtr* temp = stackalloc IntPtr[count];
|
||
|
|
string[] result = new string[count];
|
||
|
|
GetStringArray((IntPtr) temp, offset, count);
|
||
|
|
for (int i = 0; i < result.Length; i++)
|
||
|
|
result[i] = Marshal.PtrToStringAnsi( temp[i]);
|
||
|
|
return result;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|