agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D11.Effects/Mapping.xml

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2023-08-31 11:50:53 +00:00
<?xml version="1.0" encoding="utf-8"?>
<!--
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
-->
<config id="sharpdx-direct3d11-effects" xmlns="urn:SharpGen.Config">
<depends>sharpdx</depends>
<depends>sharpdx-dxgi</depends>
<depends>sharpdx-d3dcompiler</depends>
<depends>sharpdx-direct3d11</depends>
<assembly>SharpDX.Direct3D11.Effects</assembly>
<namespace>SharpDX.Direct3D11</namespace>
<!-- Add Effects11 include directory-->
<include-dir>$(THIS_CONFIG_PATH)\..\..\External\Effects11\Inc</include-dir>
<include-prolog>
#define D3D11_NO_HELPERS
</include-prolog>
<!-- D3D11 includes -->
<include file="d3dx11effect.h" attach="true" />
<naming />
<context-set id="d3d11-effects-all">
<context>sharpdx-direct3d11-effects</context>
<context>sharpdx-direct3d11-effects-ext</context>
<context>d3dx11effect</context>
</context-set>
<!-- D3D11 extensions -->
<extension>
<context id="d3d11-effects-all"/>
<create-cpp enum="D3DX11_EFFECT_VARIABLE_FLAGS" macro="D3DX11_EFFECT_VARIABLE_(.*)" />
<create class="D3DX11Effects" />
<context-clear />
</extension>
<!-- D3D11 mapping -->
<mapping>
<context id="d3d11-effects-all"/>
<!--
// *****************************************************************
// D3D11 Enumerations
// *****************************************************************
-->
<!--
// *****************************************************************
// D3D11 Struct
// *****************************************************************
-->
<map enum="D3DX11_EFFECT_VARIABLE_FLAGS" name="EffectVariableFlags" />
<map field="D3DX11_EFFECT_SHADER_DESC::SODecls" visibility="internal" type="void"/>
<!--<map field="D3DX11_EFFECT_SHADER_DESC::SODecls" visibility="internal" type="void" array="0"/>-->
<!--
// *****************************************************************
// D3D11 Interfaces
// *****************************************************************
-->
<map param="ID3DX11EffectGroup::GetDesc::pDesc" attribute="out"/>
<map method="ID3DX11EffectUnorderedAccessViewVariable::.*" property="false"/>
<map param="ID3DX11EffectBlendVariable::GetBlendState::ppState" attribute="out"/>
<map param="ID3DX11EffectDepthStencilVariable::GetDepthStencilState::ppState" attribute="out"/>
<map param="ID3DX11EffectRasterizerVariable::GetRasterizerState::ppState" attribute="out"/>
<map param="ID3DX11EffectDepthStencilViewVariable::GetDepthStencil::ppResource" attribute="out"/>
<map param="ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessView::ppResource" attribute="out"/>
<map method="ID3DX11EffectUnorderedAccessViewVariable::Set.*" name="Set"/>
<map param="ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessView::ppResource" return="true"/>
<map method="ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray" visibility="internal"/>
<map param="ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray::ppResources" attribute="in buffer"/>
<map method="ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray" visibility="internal"/>
<map param="ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray::ppResources" attribute="out buffer"/>
<!--
// *****************************************************************
// D3D11 Functions
// *****************************************************************
-->
<remove function="D3DX11CreateEffectFromMemory"/>
<!--
// *****************************************************************
// D3D11 Constants
// *****************************************************************
-->
<context-clear />
</mapping>
</config>