agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D12/ShaderBytecode.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D12
{
public partial struct ShaderBytecode
{
private readonly byte[] managedData;
public ShaderBytecode(byte[] buffer) : this()
{
managedData = buffer;
}
public ShaderBytecode(IntPtr pointer, PointerSize size)
{
managedData = null;
Pointer = pointer;
Size = size;
}
public ShaderBytecode(DataPointer dataPointer) : this()
{
managedData = null;
Pointer = dataPointer.Pointer;
Size = dataPointer.Size;
}
public byte[] Buffer
{
get { return managedData; }
}
public DataPointer BufferPointer
{
get
{
return new DataPointer(Pointer, Size);
}
}
public static implicit operator ShaderBytecode(DataPointer data)
{
return new ShaderBytecode(data);
}
public static implicit operator ShaderBytecode(byte[] buffer)
{
return new ShaderBytecode(buffer);
}
internal void UpdateNative(ref __Native native, IntPtr pinBuffer)
{
native.Pointer = pinBuffer;
if (managedData != null)
{
native.Size = (IntPtr)managedData.Length;
}
}
}
}