agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D9/VertexDeclaration.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D9
{
public partial class VertexDeclaration
{
/// <summary>
/// Create a vertex shader declaration from the device and the vertex elements.
/// </summary>
/// <remarks>
/// See the {{Vertex Declaration (Direct3D 9)}} page for a detailed description of how to map vertex declarations between different versions of DirectX.
/// </remarks>
/// <param name="device">The device.</param>
/// <param name="elements"> An array of <see cref="SharpDX.Direct3D9.VertexElement"/> vertex elements. </param>
/// <returns><see cref="VertexDeclaration"/> If the method succeeds</returns>
/// <unmanaged>HRESULT IDirect3DDevice9::CreateVertexDeclaration([In, Buffer] const D3DVERTEXELEMENT9* pVertexElements,[None] IDirect3DVertexDeclaration9** ppDecl)</unmanaged>
public VertexDeclaration(Device device, VertexElement[] elements)
{
device.CreateVertexDeclaration(elements, this);
}
/// <summary>
/// Gets the elements.
/// </summary>
/// <unmanaged>HRESULT IDirect3DVertexDeclaration9::GetDeclaration([Out, Buffer] D3DVERTEXELEMENT9* pElement,[InOut] unsigned int* pNumElements)</unmanaged>
public VertexElement[] Elements
{
get
{
int count = 0;
GetDeclaration(null, ref count);
if (count == 0)
return null;
var buffer = new VertexElement[count];
GetDeclaration(buffer, ref count);
return buffer;
}
}
}
}