agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct2D1/TransformNodeShadow.cs

66 lines
2.8 KiB
C#
Raw Normal View History

2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Direct2D1
{
/// <summary>
/// Internal TransformNode Callback
/// </summary>
internal class TransformNodeShadow : SharpDX.ComObjectShadow
{
private static readonly TransformNodeVtbl Vtbl = new TransformNodeVtbl(0);
/// <summary>
/// Return a pointer to the unmanaged version of this callback.
/// </summary>
/// <param name="callback">The callback.</param>
/// <returns>A pointer to a shadow c++ callback</returns>
public static IntPtr ToIntPtr(TransformNode callback)
{
return ToCallbackPtr<TransformNode>(callback);
}
public class TransformNodeVtbl : ComObjectVtbl
{
public TransformNodeVtbl(int methods) : base(1 + methods)
{
AddMethod(new GetInputCountDelegate(GetInputCountImpl));
}
/// <unmanaged>unsigned int ID2D1TransformNode::GetInputCount()</unmanaged>
/// <unmanaged>HRESULT ID2D1EffectImpl::Initialize([In] ID2D1EffectContext* effectContext,[In] ID2D1TransformGraph* transformGraph)</unmanaged>
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate int GetInputCountDelegate(IntPtr thisPtr);
private static int GetInputCountImpl(IntPtr thisPtr)
{
var shadow = ToShadow<TransformNodeShadow>(thisPtr);
var callback = (TransformNode)shadow.Callback;
return callback.InputCount;
}
}
protected override CppObjectVtbl GetVtbl
{
get { return Vtbl; }
}
}
}