agrobot_base/Exemplos/SharpDX-master/Source/SharpDX.Direct3D11/Texture3D.cs

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2023-08-31 11:50:53 +00:00
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D11
{
public partial class Texture3D
{
/// <summary>
/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D11.Texture3D" /> class.
/// </summary>
/// <param name = "device">The device with which to associate the texture.</param>
/// <param name = "description">The description of the texture.</param>
public Texture3D(Device device, Texture3DDescription description)
: base(IntPtr.Zero)
{
device.CreateTexture3D(ref description, null, this);
}
/// <summary>
/// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D11.Texture3D" /> class.
/// </summary>
/// <param name = "device">The device with which to associate the texture.</param>
/// <param name = "description">The description of the texture.</param>
/// <param name = "data">An array of initial texture data for each subresource.</param>
public Texture3D(Device device, Texture3DDescription description, DataBox[] data) : base(IntPtr.Zero)
{
device.CreateTexture3D(ref description, data, this);
}
/// <inheritdoc/>
public override int CalculateSubResourceIndex(int mipSlice, int arraySlice, out int mipSize)
{
var desc = Description;
mipSize = CalculateMipSize(mipSlice, desc.Depth);
return CalculateSubResourceIndex(mipSlice, arraySlice, desc.MipLevels);
}
}
}