73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace SharpDX.DirectInput
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{
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/// <summary>
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/// Enumerator callback for DirectInput EnumCreatedEffects.
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/// </summary>
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internal class EnumCreatedEffectsCallback
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{
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private readonly IntPtr _nativePointer;
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private readonly DirectInputEnumCreatedEffectsDelegate _callback;
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/// <summary>
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/// Initializes a new instance of the <see cref="EnumCreatedEffectsCallback"/> class.
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/// </summary>
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public EnumCreatedEffectsCallback()
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{
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unsafe
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{
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_callback = new DirectInputEnumCreatedEffectsDelegate(DirectInputEnumCreatedEffectsImpl);
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_nativePointer = Marshal.GetFunctionPointerForDelegate(_callback);
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Effects = new List<Effect>();
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}
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}
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/// <summary>
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/// Natives the pointer.
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/// </summary>
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/// <returns></returns>
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public IntPtr NativePointer
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{
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get { return _nativePointer; }
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}
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/// <summary>
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/// Gets or sets the effects.
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/// </summary>
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/// <value>The effects.</value>
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public List<Effect> Effects { get; private set; }
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// BOOL DIEnumCreatedEffectsCallback(LPCDIEffectInfo pdei,LPVOID pvRef)
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[UnmanagedFunctionPointer(CallingConvention.StdCall)]
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private unsafe delegate int DirectInputEnumCreatedEffectsDelegate(void* deviceInstance, IntPtr data);
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private unsafe int DirectInputEnumCreatedEffectsImpl(void* deviceInstance, IntPtr data)
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{
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var newEffect = new Effect((IntPtr)deviceInstance);
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Effects.Add(newEffect);
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// Return true to continue iterating
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return 1;
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}
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}
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}
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