88 lines
3.7 KiB
C#
88 lines
3.7 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace SharpDX.DirectSound
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{
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public partial class Distortion
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{
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/// <summary>
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/// Default percentage of distortion intensity.
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/// </summary>
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public const float EdgeDefault = 15f;
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/// <summary>
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/// Maximum percentage of distortion intensity.
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/// </summary>
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public const float EdgeMax = 100f;
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/// <summary>
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/// Minimum percentage of distortion intensity.
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/// </summary>
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public const float EdgeMin = 0f;
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/// <summary>
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/// Default amount of signal change after distortion.
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/// </summary>
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public const float GainDefault = -18f;
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/// <summary>
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/// Maximum amount of signal change after distortion.
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/// </summary>
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public const float GainMax = 0f;
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/// <summary>
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/// Minimum amount of signal change after distortion.
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/// </summary>
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public const float GainMin = -60f;
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/// <summary>
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/// Default width of frequency band that determines range of harmonic content addition.
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/// </summary>
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public const float PostEQBandwidthDefault = 2400f;
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/// <summary>
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/// Maximum width of frequency band that determines range of harmonic content addition.
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/// </summary>
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public const float PostEQBandwidthMax = 8000f;
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/// <summary>
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/// Minimum width of frequency band that determines range of harmonic content addition.
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/// </summary>
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public const float PostEQBandwidthMin = 100f;
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/// <summary>
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/// Default center frequency of harmonic content addition.
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/// </summary>
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public const float PostEQCenterFrequencyDefault = 2400f;
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/// <summary>
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/// Maximum center frequency of harmonic content addition.
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/// </summary>
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public const float PostEQCenterFrequencyMax = 8000f;
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/// <summary>
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/// Minimum center frequency of harmonic content addition.
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/// </summary>
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public const float PostEQCenterFrequencyMin = 100f;
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/// <summary>
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/// Default filter cutoff for high-frequency harmonics attenuation.
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/// </summary>
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public const float PreLowPassCutoffDefault = 8000f;
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/// <summary>
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/// Maximum filter cutoff for high-frequency harmonics attenuation.
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/// </summary>
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public const float PreLowPassCutoffMax = 8000f;
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/// <summary>
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/// Minimum filter cutoff for high-frequency harmonics attenuation.
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/// </summary>
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public const float PreLowPassCutoffMin = 100f;
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}
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}
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