87 lines
3.0 KiB
C#
87 lines
3.0 KiB
C#
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Runtime.InteropServices;
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using SharpDX.Multimedia;
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namespace SharpDX.DirectSound
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{
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public partial class SoundBufferDescription
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SoundBufferDescription"/> class.
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/// </summary>
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public SoundBufferDescription()
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{
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unsafe
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{
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Size = sizeof (SoundBufferDescription.__Native);
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pFormat = IntPtr.Zero;
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}
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}
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/// <summary>
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/// WaveFormat of this sound buffer description
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/// </summary>
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public WaveFormat Format;
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internal partial struct __Native {
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public int Size;
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public SharpDX.DirectSound.BufferFlags Flags;
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public int BufferBytes;
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public int Reserved;
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public IntPtr pFormat;
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public Guid AlgorithmFor3D;
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// Method to free native struct
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internal unsafe void __MarshalFree()
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{
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if (pFormat != IntPtr.Zero)
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Marshal.FreeHGlobal(pFormat);
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}
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}
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internal unsafe void __MarshalFree(ref __Native @ref)
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{
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@ref.__MarshalFree();
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}
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// Method to marshal from managed struct tot native
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internal unsafe void __MarshalTo(ref __Native @ref)
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{
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@ref.Size = this.Size;
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@ref.Flags = this.Flags;
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@ref.BufferBytes = this.BufferBytes;
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@ref.Reserved = this.Reserved;
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@ref.pFormat = WaveFormat.MarshalToPtr(Format);
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@ref.AlgorithmFor3D = this.AlgorithmFor3D;
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}
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internal static __Native __NewNative()
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{
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unsafe
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{
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__Native temp = default(__Native);
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temp.Size = sizeof (__Native);
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return temp;
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}
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}
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}
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}
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