// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// THE SOFTWARE.
namespace SharpDX.Direct2D1
{
internal partial class CommandSink3Native
{
/// Renders part or all of the given sprite batch to the device context using the specified drawing options.
The sprite batch to draw.
The index of the first sprite in the sprite batch to draw.
The number of sprites to draw.
The bitmap from which the sprites are to be sourced. Each sprite?s source rectangle refers to a portion of this bitmap.
The interpolation mode to use when drawing this sprite batch. This determines how Direct2D interpolates pixels within the drawn sprites if scaling is performed.
The additional drawing options, if any, to be used for this sprite batch.
If this method succeeds, it returns