// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using SharpDX.Mathematics.Interop;
namespace SharpDX.Direct2D1
{
[ShadowAttribute(typeof(ComputeTransformShadow))]
public partial interface ComputeTransform
{
///
/// No documentation.
///
/// No documentation.
/// HRESULT ID2D1ComputeTransform::SetComputeInfo([In] ID2D1ComputeInfo* computeInfo)
void SetComputeInformation(SharpDX.Direct2D1.ComputeInformation computeInfo);
///
/// [This documentation is preliminary and is subject to change.]
///
/// The output rectangle that will be filled by the compute transform.
/// An containing the number of threads of x,y,z dimensions.
///
/// If this call fails, the corresponding instance is placed into an error state and fails to draw.
///
/// HRESULT ID2D1ComputeTransform::CalculateThreadgroups([In] const RECT* outputRect,[Out] unsigned int* dimensionX,[Out] unsigned int* dimensionY,[Out] unsigned int* dimensionZ)
RawInt3 CalculateThreadgroups(RawRectangle outputRect);
}
}