// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using SharpDX.Mathematics.Interop; namespace SharpDX.Direct2D1 { [ShadowAttribute(typeof(ComputeTransformShadow))] public partial interface ComputeTransform { /// /// No documentation. /// /// No documentation. /// HRESULT ID2D1ComputeTransform::SetComputeInfo([In] ID2D1ComputeInfo* computeInfo) void SetComputeInformation(SharpDX.Direct2D1.ComputeInformation computeInfo); /// /// [This documentation is preliminary and is subject to change.] /// /// The output rectangle that will be filled by the compute transform. /// An containing the number of threads of x,y,z dimensions. /// /// If this call fails, the corresponding instance is placed into an error state and fails to draw. /// /// HRESULT ID2D1ComputeTransform::CalculateThreadgroups([In] const RECT* outputRect,[Out] unsigned int* dimensionX,[Out] unsigned int* dimensionY,[Out] unsigned int* dimensionZ) RawInt3 CalculateThreadgroups(RawRectangle outputRect); } }