// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct2D1 { public partial class DrawInformation { /// /// Sets the constant buffer data from a for the Vertex stage. /// /// The DataStream that contains the constant buffer data // HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) public void SetVertexConstantBuffer(DataStream dataStream) { SetVertexShaderConstantBuffer(dataStream.DataPointer, (int)dataStream.Length); } /// /// Sets the constant buffer data from a struct value for the Vertex stage. /// /// Type of the constant buffer /// Value of the constant buffer /// HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) public void SetVertexConstantBuffer(T value) where T : struct { unsafe { SetVertexShaderConstantBuffer((IntPtr)Interop.Fixed(ref value), Utilities.SizeOf()); } } /// /// Sets the constant buffer data from a struct value for the Vertex Stage. /// /// Type of the constant buffer /// Value of the constant buffer /// HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) public void SetVertexConstantBuffer(ref T value) where T : struct { unsafe { SetVertexShaderConstantBuffer((IntPtr)Interop.Fixed(ref value), Utilities.SizeOf()); } } /// /// Sets the constant buffer data from a for the Pixel stage. /// /// The DataStream that contains the constant buffer data // HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) public void SetPixelConstantBuffer(DataStream dataStream) { SetPixelShaderConstantBuffer(dataStream.DataPointer, (int)dataStream.Length); } /// /// Sets the constant buffer data from a struct value for the Pixel stage. /// /// Type of the constant buffer /// Value of the constant buffer /// HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) public void SetPixelConstantBuffer(T value) where T : struct { unsafe { SetPixelShaderConstantBuffer((IntPtr)Interop.Fixed(ref value), Utilities.SizeOf()); } } /// /// Sets the constant buffer data from a struct value for the Pixel Stage. /// /// Type of the constant buffer /// Value of the constant buffer /// HRESULT ID2D1ComputeInfo::SetComputeShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) public void SetPixelConstantBuffer(ref T value) where T : struct { unsafe { SetPixelShaderConstantBuffer((IntPtr)Interop.Fixed(ref value), Utilities.SizeOf()); } } } }