// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
using SharpDX.Mathematics.Interop;
namespace SharpDX.Direct3D9
{
public partial class BaseEffect
{
///
/// Gets the string.
///
/// The parameter.
///
/// HRESULT ID3DXBaseEffect::GetString([In] D3DXHANDLE hParameter,[Out] const void** ppString)
public string GetString(EffectHandle parameter)
{
return Marshal.PtrToStringAnsi(GetString_(parameter));
}
///
/// Gets the value of the specified parameter.
///
/// Handle of the parameter.
/// The value of the parameter.
/// HRESULT ID3DXBaseEffect::GetValue([In] D3DXHANDLE hParameter,[In] void* pData,[In] unsigned int Bytes)
public T GetValue(EffectHandle parameter) where T : struct
{
unsafe
{
var value = default(T);
GetValue(parameter, (IntPtr)Interop.Fixed(ref value), Utilities.SizeOf());
return value;
}
}
///
/// Gets the value of the specified parameter.
///
///
/// Handle of the parameter.
/// The count.
///
/// The value of the parameter.
///
/// HRESULT ID3DXBaseEffect::GetValue([In] D3DXHANDLE hParameter,[In] void* pData,[In] unsigned int Bytes)
public T[] GetValue(EffectHandle parameter, int count) where T : struct
{
unsafe
{
var value = new T[count];
GetValue(parameter, (IntPtr)Interop.Fixed(value), Utilities.SizeOf());
return value;
}
}
///
/// Sets a bool value.
///
/// The effect handle.
/// The value.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetBool([In] D3DXHANDLE hConstant,[In] BOOL b)
public void SetValue(EffectHandle effectHandle, bool value)
{
SetBool(effectHandle, value);
}
///
/// Sets a float value.
///
/// The effect handle.
/// The value.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetFloat([In] D3DXHANDLE hConstant,[In] float f)
public void SetValue(EffectHandle effectHandle, float value)
{
SetFloat(effectHandle, value);
}
///
/// Sets an int value.
///
/// The effect handle.
/// The value.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetInt([In] D3DXHANDLE hConstant,[In] int n)
public void SetValue(EffectHandle effectHandle, int value)
{
SetInt(effectHandle, value);
}
///
/// Sets a matrix.
///
/// The effect handle.
/// The value.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetMatrix([In] D3DXHANDLE hConstant,[In] const D3DXMATRIX* pMatrix)
public void SetValue(EffectHandle effectHandle, RawMatrix value)
{
SetMatrix(effectHandle, ref value);
}
///
/// Sets a 4D vector.
///
/// The effect handle.
/// The value.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetVector([In] D3DXHANDLE hConstant,[In] const D3DXVECTOR4* pVector)
public void SetValue(EffectHandle effectHandle, RawVector4 value)
{
SetVector(effectHandle, value);
}
///
/// Sets a typed value.
///
/// Type of the value to set
/// The effect handle.
/// The value.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetValue([In] D3DXHANDLE hConstant,[In] const void* pData,[In] unsigned int Bytes)
public void SetValue(EffectHandle effectHandle, T value) where T : struct
{
unsafe
{
SetValue(effectHandle, (IntPtr)Interop.Fixed(ref value), Utilities.SizeOf());
}
}
///
/// Sets an array of bools.
///
/// The effect handle.
/// The values.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetBoolArray([In] D3DXHANDLE hConstant,[In, Buffer] const BOOL* pb,[In] unsigned int Count)
public void SetValue(EffectHandle effectHandle, bool[] values)
{
var tempArray = Utilities.ConvertToIntArray(values);
SetBoolArray(effectHandle, tempArray, values.Length);
}
///
/// Sets an array of floats.
///
/// The effect handle.
/// The values.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetFloatArray([In] D3DXHANDLE hConstant,[In, Buffer] const float* pf,[In] unsigned int Count)
public void SetValue(EffectHandle effectHandle, float[] values)
{
SetFloatArray(effectHandle, values, values.Length);
}
///
/// Sets an array of ints.
///
/// The effect handle.
/// The values.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetIntArray([In] D3DXHANDLE hConstant,[In, Buffer] const int* pn,[In] unsigned int Count)
public void SetValue(EffectHandle effectHandle, int[] values)
{
SetIntArray(effectHandle, values, values.Length);
}
///
/// Sets an array of matrices.
///
/// The effect handle.
/// The values.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetMatrixArray([In] D3DXHANDLE hConstant,[In, Buffer] const D3DXMATRIX* pMatrix,[In] unsigned int Count)
public void SetValue(EffectHandle effectHandle, RawMatrix[] values)
{
SetMatrixArray(effectHandle, values, values.Length);
}
///
/// Sets an array of 4D vectors.
///
/// The effect handle.
/// The values.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetVectorArray([In] D3DXHANDLE hConstant,[In, Buffer] const D3DXVECTOR4* pVector,[In] unsigned int Count)
public void SetValue(EffectHandle effectHandle, RawVector4[] values)
{
SetVectorArray(effectHandle, values, values.Length);
}
///
/// Sets an array of elements.
///
/// Type of the array element
/// The effect handle.
/// The values.
///
/// A object describing the result of the operation.
///
/// HRESULT ID3DXBaseEffect::SetValue([In] D3DXHANDLE hConstant,[In] const void* pData,[In] unsigned int Bytes)
public void SetValue(EffectHandle effectHandle, T[] values) where T : struct
{
unsafe
{
SetValue(effectHandle, (IntPtr)Interop.Fixed(values), Utilities.SizeOf() * values.Length);
}
}
}
}