// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.IO; using System.Runtime.InteropServices; using SharpDX.Direct3D; namespace SharpDX.Direct3D9 { public partial class EffectCompiler { /// /// Initializes a new instance of the class. /// /// The data. /// The defines. /// The include file. /// The flags. /// HRESULT D3DXCreateEffectCompiler([In] const char* pSrcData,[In] unsigned int SrcDataLen,[In, Buffer] const D3DXMACRO* pDefines,[In] ID3DXInclude* pInclude,[In] unsigned int Flags,[In] ID3DXEffectCompiler** ppCompiler,[In] ID3DXBuffer** ppParseErrors) public EffectCompiler(string data, Macro[] defines, Include includeFile, ShaderFlags flags) : base(IntPtr.Zero) { IntPtr dataPtr = Marshal.StringToHGlobalAnsi(data); try { CreateEffectCompiler(dataPtr, data.Length, defines, includeFile, flags, this); } finally { Marshal.FreeHGlobal(dataPtr); } } /// /// Compile an effect. /// /// The flags. /// If a compilation errors occurs /// Buffer containing the compiled effect. /// HRESULT ID3DXEffectCompiler::CompileEffect([In] unsigned int Flags,[In] ID3DXBuffer** ppEffect,[In] ID3DXBuffer** ppErrorMsgs) public DataStream CompileEffect(ShaderFlags flags) { Blob effect; Blob blobForErrors = null; try { CompileEffect((int)flags, out effect, out blobForErrors); } catch (SharpDXException ex) { if (blobForErrors != null) throw new CompilationException(ex.ResultCode, Utilities.BlobToString(blobForErrors)); throw; } return new DataStream(effect); } /// /// Compiles a shader from an effect that contains one or more functions. /// /// The function handle. /// The target. /// The flags. /// If a compilation errors occurs /// The bytecode of the effect. /// HRESULT ID3DXEffectCompiler::CompileShader([In] D3DXHANDLE hFunction,[In] const char* pTarget,[In] unsigned int Flags,[In] ID3DXBuffer** ppShader,[In] ID3DXBuffer** ppErrorMsgs,[In] ID3DXConstantTable** ppConstantTable) public ShaderBytecode CompileShader(EffectHandle functionHandle, string target, ShaderFlags flags) { ConstantTable constantTable; var result = CompileShader(functionHandle, target, flags, out constantTable); constantTable.Dispose(); return result; } /// /// Compiles a shader from an effect that contains one or more functions. /// /// The function handle. /// The target. /// The flags. /// The constant table. /// If a compilation errors occurs /// The bytecode of the effect. /// HRESULT ID3DXEffectCompiler::CompileShader([In] D3DXHANDLE hFunction,[In] const char* pTarget,[In] unsigned int Flags,[In] ID3DXBuffer** ppShader,[In] ID3DXBuffer** ppErrorMsgs,[In] ID3DXConstantTable** ppConstantTable) public ShaderBytecode CompileShader(EffectHandle functionHandle, string target, ShaderFlags flags, out ConstantTable constantTable) { Blob shaderBytecode; Blob blobForErrors = null; try { CompileShader(functionHandle, target, (int)flags, out shaderBytecode, out blobForErrors, out constantTable); } catch (SharpDXException ex) { if (blobForErrors != null) throw new CompilationException(ex.ResultCode, Utilities.BlobToString(blobForErrors)); throw; } return new ShaderBytecode(shaderBytecode); } /// /// Creates an effect compiler from a file on disk containing an ASCII effect description . /// /// Name of the file. /// The flags. /// /// An instance of /// /// HRESULT D3DXCreateEffectCompiler([In] const void* pSrcData,[In] unsigned int SrcDataLen,[In, Buffer] const D3DXMACRO* pDefines,[In] ID3DXInclude* pInclude,[In] unsigned int Flags,[Out, Fast] ID3DXEffectCompiler** ppCompiler,[In] ID3DXBuffer** ppParseErrors) public static EffectCompiler FromFile(string fileName, ShaderFlags flags) { return new EffectCompiler(File.ReadAllText(fileName), null, null, flags); } /// /// Creates an effect compiler from a file on disk containing an ASCII effect description . /// /// Name of the file. /// The defines. /// The include file. /// The flags. /// /// An instance of /// /// HRESULT D3DXCreateEffectCompiler([In] const void* pSrcData,[In] unsigned int SrcDataLen,[In, Buffer] const D3DXMACRO* pDefines,[In] ID3DXInclude* pInclude,[In] unsigned int Flags,[Out, Fast] ID3DXEffectCompiler** ppCompiler,[In] ID3DXBuffer** ppParseErrors) public static EffectCompiler FromFile(string fileName, Macro[] defines, Include includeFile, ShaderFlags flags) { return new EffectCompiler(File.ReadAllText(fileName), defines, includeFile, flags); } /// /// Creates an effect compiler from a memory buffer containing an ASCII effect description . /// /// The data. /// The flags. /// /// An instance of /// /// HRESULT D3DXCreateEffectCompiler([In] const void* pSrcData,[In] unsigned int SrcDataLen,[In, Buffer] const D3DXMACRO* pDefines,[In] ID3DXInclude* pInclude,[In] unsigned int Flags,[Out, Fast] ID3DXEffectCompiler** ppCompiler,[In] ID3DXBuffer** ppParseErrors) public static EffectCompiler FromMemory(byte[] data, ShaderFlags flags) { return FromMemory(data, null, null, flags); } /// /// Creates an effect compiler from a memory buffer containing an ASCII effect description . /// /// The data. /// The defines. /// The include file. /// The flags. /// /// An instance of /// /// HRESULT D3DXCreateEffectCompiler([In] const void* pSrcData,[In] unsigned int SrcDataLen,[In, Buffer] const D3DXMACRO* pDefines,[In] ID3DXInclude* pInclude,[In] unsigned int Flags,[Out, Fast] ID3DXEffectCompiler** ppCompiler,[In] ID3DXBuffer** ppParseErrors) public static EffectCompiler FromMemory(byte[] data, Macro[] defines, Include includeFile, ShaderFlags flags) { unsafe { var compiler = new EffectCompiler(IntPtr.Zero); fixed (void* pData = data) CreateEffectCompiler((IntPtr)pData, data.Length, defines, includeFile, flags, compiler); return compiler; } } /// /// Creates an effect compiler from a stream containing an ASCII effect description . /// /// The stream. /// The flags. /// /// An instance of /// /// HRESULT D3DXCreateEffectCompiler([In] const void* pSrcData,[In] unsigned int SrcDataLen,[In, Buffer] const D3DXMACRO* pDefines,[In] ID3DXInclude* pInclude,[In] unsigned int Flags,[Out, Fast] ID3DXEffectCompiler** ppCompiler,[In] ID3DXBuffer** ppParseErrors) public static EffectCompiler FromStream(Stream stream, ShaderFlags flags) { return FromStream(stream, null, null, flags); } /// /// Creates an effect compiler from a stream containing an ASCII effect description . /// /// The stream. /// The defines. /// The include file. /// The flags. /// An instance of /// HRESULT D3DXCreateEffectCompiler([In] const void* pSrcData,[In] unsigned int SrcDataLen,[In, Buffer] const D3DXMACRO* pDefines,[In] ID3DXInclude* pInclude,[In] unsigned int Flags,[Out, Fast] ID3DXEffectCompiler** ppCompiler,[In] ID3DXBuffer** ppParseErrors) public static EffectCompiler FromStream(Stream stream, Macro[] defines, Include includeFile, ShaderFlags flags) { if (stream is DataStream) { var compiler = new EffectCompiler(IntPtr.Zero); CreateEffectCompiler(((DataStream)stream).PositionPointer, (int)(stream.Length - stream.Position), defines, includeFile, flags, compiler); return compiler; } return FromMemory(Utilities.ReadStream(stream), defines, includeFile, flags); } private static void CreateEffectCompiler(IntPtr data, int length, Macro[] defines, Include includeFile, ShaderFlags flags, EffectCompiler instance) { Blob blobForErrors = null; try { D3DX9.CreateEffectCompiler(data, length, defines, IncludeShadow.ToIntPtr(includeFile), (int)flags, instance, out blobForErrors); } catch (SharpDXException ex) { if (blobForErrors != null) throw new CompilationException(ex.ResultCode, Utilities.BlobToString(blobForErrors)); throw; } } } }