// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.Direct3D9
{
///
/// Defines possible character sets for fonts.
///
/// CHARSET
public enum FontCharacterSet : byte
{
///
/// The ANSI character set.
///
Ansi = 0,
///
/// The Arabic character set.
///
Arabic = 0xb2,
///
/// The Baltic character set.
///
Baltic = 0xba,
///
/// The Chinese character set.
///
ChineseBig5 = 0x88,
///
/// The default system character set.
///
Default = 1,
///
/// The East Europe character set.
///
EastEurope = 0xee,
///
/// The GB2312 character set.
///
GB2312 = 0x86,
///
/// The Greek character set.
///
Greek = 0xa1,
///
/// The Hangul character set.
///
Hangul = 0x81,
///
/// The Hebrew character set.
///
Hebrew = 0xb1,
///
/// The Johab character set.
///
Johab = 130,
///
/// The Mac character set.
///
Mac = 0x4d,
///
/// The OEM character set.
///
Oem = 0xff,
///
/// The Russian character set.
///
Russian = 0xcc,
///
/// The ShiftJIS character set.
///
ShiftJIS = 0x80,
///
/// The symbol character set.
///
Symbol = 2,
///
/// The Thai character set.
///
Thai = 0xde,
///
/// The Turkish character set.
///
Turkish = 0xa2,
///
/// The Vietnamese character set.
///
Vietnamese = 0xa3
}
}