// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; namespace SharpDX.Direct3D9 { /// /// Helper methods to create special . /// public class VertexFormatHelper { /// /// Calculates a specific TEXCOORDSIZEN . /// /// The size of the texcoord. The value must be in the range [1,4] (Number of floating point values) /// Index of the coord. /// The /// If size is not in the range [1,4] /// /// public static VertexFormat TexCoordSize(int size, int coordIndex) { //// Macros to set texture coordinate format bits in the FVF id //#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values //#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value //#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values //#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values //#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) //#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) //#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) //#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) int textureFormat; switch (size) { case 1: textureFormat = 3; break; case 2: textureFormat = 0; break; case 3: textureFormat = 1; break; case 4: textureFormat = 2; break; default: throw new ArgumentException("Size must be in the range [1,4]", "size"); } return (VertexFormat)(textureFormat == 0 ? textureFormat : (textureFormat << (coordIndex * 2 + 16))); } } }