// Copyright (c) 2010-2014 SharpDX - SharpDX Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace SharpDX.D3DCompiler
{
///
///
[This documentation is preliminary and is subject to change.]
Initializes an instance of a shader module that is used for resource rebinding.
///
///
/// dn280608
/// ID3D11Module
/// ID3D11Module
public partial class Module
{
///
/// Initializes a new instance of the class.
///
/// The source data of the module.
public Module(ShaderBytecode bytecode)
{
if (bytecode == null) throw new ArgumentNullException("bytecode");
var data = bytecode.Data;
unsafe
{
fixed (void* dataPtr = &data[0])
D3D.LoadModule(new IntPtr(dataPtr), new PointerSize(data.Length), this);
}
}
}
}