// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using SharpDX.Mathematics.Interop;
namespace SharpDX.DirectWrite
{
[ShadowAttribute(typeof(PixelSnappingShadow))]
public partial interface PixelSnapping
{
///
/// Determines whether pixel snapping is disabled. The recommended default is FALSE,
/// unless doing animation that requires subpixel vertical placement.
///
/// The context passed to IDWriteTextLayout::Draw.
/// Receives TRUE if pixel snapping is disabled or FALSE if it not.
/// HRESULT IsPixelSnappingDisabled([None] void* clientDrawingContext,[Out] BOOL* isDisabled)
bool IsPixelSnappingDisabled(object clientDrawingContext);
///
/// Gets a transform that maps abstract coordinates to DIPs.
///
/// The drawing context passed to .
/// a structure which has transform information for pixel snapping.
/// HRESULT GetCurrentTransform([None] void* clientDrawingContext,[Out] DWRITE_MATRIX* transform)
RawMatrix3x2 GetCurrentTransform(object clientDrawingContext);
///
/// Gets the number of physical pixels per DIP.
///
///
/// Because a DIP (device-independent pixel) is 1/96 inch, the pixelsPerDip value is the number of logical pixels per inch divided by 96.
///
/// The drawing context passed to .
/// the number of physical pixels per DIP
/// HRESULT GetPixelsPerDip([None] void* clientDrawingContext,[Out] FLOAT* pixelsPerDip)
float GetPixelsPerDip(object clientDrawingContext);
}
}