// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using System.Text; namespace SharpDX.Direct2D1.Effects { /// /// Built in DisplacementMap effect. /// public class DisplacementMap : Effect { /// /// Initializes a new instance of effect. /// /// public DisplacementMap(DeviceContext context) : base(context, Effect.DisplacementMap) { } /// /// Multiplies the intensity of the selected channel from the displacement image. The higher you set this property, the more the effect displaces the pixels /// public float Scale { get { return GetFloatValue((int)DisplacementMapProperties.Scale); } set { SetValue((int)DisplacementMapProperties.Scale, value); } } /// /// The effect extracts the intensity from this color channel and uses it to spatially displace the image in the X direction. See Color channels for more info. /// public ChannelSelector XChannelSelect { get { return GetEnumValue((int)DisplacementMapProperties.XChannelSelect); } set { SetEnumValue((int)DisplacementMapProperties.XChannelSelect, value); } } /// /// The effect extracts the intensity from this color channel and uses it to spatially displace the image in the Y direction. See Color channels for more info. /// public ChannelSelector YChannelSelect { get { return GetEnumValue((int)DisplacementMapProperties.YChannelSelect); } set { SetEnumValue((int)DisplacementMapProperties.YChannelSelect, value); } } } }