// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpDX.Direct2D1.Effects
{
///
/// Built in DisplacementMap effect.
///
public class DisplacementMap : Effect
{
///
/// Initializes a new instance of effect.
///
///
public DisplacementMap(DeviceContext context) : base(context, Effect.DisplacementMap)
{
}
///
/// Multiplies the intensity of the selected channel from the displacement image. The higher you set this property, the more the effect displaces the pixels
///
public float Scale
{
get
{
return GetFloatValue((int)DisplacementMapProperties.Scale);
}
set
{
SetValue((int)DisplacementMapProperties.Scale, value);
}
}
///
/// The effect extracts the intensity from this color channel and uses it to spatially displace the image in the X direction. See Color channels for more info.
///
public ChannelSelector XChannelSelect
{
get
{
return GetEnumValue((int)DisplacementMapProperties.XChannelSelect);
}
set
{
SetEnumValue((int)DisplacementMapProperties.XChannelSelect, value);
}
}
///
/// The effect extracts the intensity from this color channel and uses it to spatially displace the image in the Y direction. See Color channels for more info.
///
public ChannelSelector YChannelSelect
{
get
{
return GetEnumValue((int)DisplacementMapProperties.YChannelSelect);
}
set
{
SetEnumValue((int)DisplacementMapProperties.YChannelSelect, value);
}
}
}
}