// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Collections.Generic; using System.Text; namespace SharpDX.Direct2D1.Effects { /// /// Built in GaussianBlur effect. /// public class GaussianBlur : Effect { /// /// Initializes a new instance of effect. /// /// public GaussianBlur(DeviceContext context) : base(context, Effect.GaussianBlur) { } /// /// Gets or sets the amount of blur to be applied to the image. Default: 1.0f /// /// /// You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of zero DIPs disables this effect entirely. /// public float StandardDeviation { get { return GetFloatValue((int)GaussianBlurProperties.StandardDeviation); } set { SetValue((int)GaussianBlurProperties.StandardDeviation, value); } } /// /// The optimization mode. See modes for more info. /// /// /// Default value is . /// public GaussianBlurOptimization Optimization { get { return GetEnumValue((int)GaussianBlurProperties.Optimization); } set { SetEnumValue((int)GaussianBlurProperties.Optimization, value); } } /// /// The mode used to calculate the border of the image, soft or hard. See modes for more info. /// public BorderMode BorderMode { get { return GetEnumValue((int)GaussianBlurProperties.BorderMode); } set { SetEnumValue((int)GaussianBlurProperties.BorderMode, value); } } } }